Left 4 Dead 2

Left 4 Dead 2

Huế Citadel, Survival Map - β test
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Uppdatering: 23 jun, 2021 @ 0:04

readded some texture that were thought to be junk, for unknown reason, prove essesntial

Uppdatering: 22 jun, 2021 @ 23:36

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

Uppdatering: 15 jun, 2021 @ 20:02

attempt to fix the material

Uppdatering: 9 nov, 2020 @ 17:52

Cleaned up and improved nav mesh

Uppdatering: 9 nov, 2020 @ 3:09

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

Uppdatering: 5 nov, 2020 @ 4:06

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

Uppdatering: 31 okt, 2020 @ 21:33

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

Uppdatering: 30 okt, 2020 @ 16:37

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

Uppdatering: 28 okt, 2020 @ 15:20

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

Uppdatering: 28 okt, 2020 @ 14:22

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled