Left 4 Dead 2
Huế Citadel, Survival Map - β test
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Actualización: 23 JUN 2021 a las 12:04 a. m.

readded some texture that were thought to be junk, for unknown reason, prove essesntial

Actualización: 22 JUN 2021 a las 11:36 p. m.

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

Actualización: 15 JUN 2021 a las 8:02 p. m.

attempt to fix the material

Actualización: 9 NOV 2020 a las 5:52 p. m.

Cleaned up and improved nav mesh

Actualización: 9 NOV 2020 a las 3:09 a. m.

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

Actualización: 5 NOV 2020 a las 4:06 a. m.

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

Actualización: 31 OCT 2020 a las 9:33 p. m.

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

Actualización: 30 OCT 2020 a las 4:37 p. m.

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

Actualización: 28 OCT 2020 a las 3:20 p. m.

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

Actualización: 28 OCT 2020 a las 2:22 p. m.

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled