Left 4 Dead 2
Huế Citadel, Survival Map - β test
Показані результати 1–10 із 15
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Оновлено: 23 черв. 2021 о 0:04

readded some texture that were thought to be junk, for unknown reason, prove essesntial

Оновлено: 22 черв. 2021 о 23:36

Fixed missing texture due to using an old model that used different material directory.
Moved some fences.

Оновлено: 15 черв. 2021 о 20:02

attempt to fix the material

Оновлено: 9 листоп. 2020 о 17:52

Cleaned up and improved nav mesh

Оновлено: 9 листоп. 2020 о 3:09

Optimized the map
Improved Meridian Gate model
Added more cubemap, turn Meredian Gate model back to prop_static so it can show up in cubemap
Improved infected nav

Оновлено: 5 листоп. 2020 о 4:06

added more env_cubemaps, which means you will see more reflections on object with reflective material
added $envmap on drum material
improved infected navigation
changed some material on the face of some brushes

Оновлено: 31 жовт. 2020 о 21:33

Fixed using no draw on some faces in the meridian gate

Improved more navigation flow

Оновлено: 30 жовт. 2020 о 16:37

Improved A.I navigation flow.

Increased infected spawn.

Added shrubs at the two corners.

Оновлено: 28 жовт. 2020 о 15:20

Fixed the faces on the feet of the drum being translucent, somehow exporting from .smd instead of .dmx solved this problem?

Оновлено: 28 жовт. 2020 о 14:22

Added soundscript in the maps folder in place of using ambient_generic entity in hammer, now the custom sound will replace Survival start sound(Just for this map).

Removed ambient_generic entities, and recompiled