Space Engineers
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Показані результати 81–90 із 90
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Оновлено: 25 берез. 2020 о 16:12

changed pdx to pulse style.
Increased rof on gatlings and heating, reduced spread a tiny bit, removed armor nerf, but has a damage falloff. it's full strength to 300m then damage linearly declines to 50% at 1km.
some things are still bugged.

Оновлено: 21 берез. 2020 о 19:31

-Gimbal lasers are in.
-Fixed lasers are started but not operational yet. Just decoration atm.
-"Fixed" Gladius was drawing 150MW instead of 300MW. Now it draws 300MW. Sorry. Not sorry.
-Also nerfed ranges again, down to 3.5km.
-Blister and Meatball will now target projectiles, although I have my doubts they would ever succeed.

Оновлено: 20 берез. 2020 о 13:30

fixed blister aiming wrong, also moved particles to local and removed looping.

Оновлено: 19 берез. 2020 о 18:46

fixed meatball. added turret to it's name. blister still haywaire.
particle fix from keen update.
added blister to small grid.
some other tweaks related to overheating timing and visuals.

Оновлено: 17 берез. 2020 о 19:36

added overheating

Оновлено: 16 берез. 2020 о 20:26

ranges nerfed, max 4k. blister, meatball, and gladius animations working.
for pdt set closest targeting to false, should randomize between targets now.

Оновлено: 16 берез. 2020 о 20:02

Оновлено: 15 берез. 2020 о 18:26

Оновлено: 15 берез. 2020 о 13:09

Оновлено: 15 берез. 2020 о 13:08