Space Engineers

Space Engineers

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更新: 2020年3月25日 @ 16時12分

changed pdx to pulse style.
Increased rof on gatlings and heating, reduced spread a tiny bit, removed armor nerf, but has a damage falloff. it's full strength to 300m then damage linearly declines to 50% at 1km.
some things are still bugged.

更新: 2020年3月21日 @ 19時31分

-Gimbal lasers are in.
-Fixed lasers are started but not operational yet. Just decoration atm.
-"Fixed" Gladius was drawing 150MW instead of 300MW. Now it draws 300MW. Sorry. Not sorry.
-Also nerfed ranges again, down to 3.5km.
-Blister and Meatball will now target projectiles, although I have my doubts they would ever succeed.

更新: 2020年3月20日 @ 13時30分

fixed blister aiming wrong, also moved particles to local and removed looping.

更新: 2020年3月19日 @ 18時46分

fixed meatball. added turret to it's name. blister still haywaire.
particle fix from keen update.
added blister to small grid.
some other tweaks related to overheating timing and visuals.

更新: 2020年3月17日 @ 19時36分

added overheating

更新: 2020年3月16日 @ 20時26分

ranges nerfed, max 4k. blister, meatball, and gladius animations working.
for pdt set closest targeting to false, should randomize between targets now.

更新: 2020年3月16日 @ 20時02分

更新: 2020年3月15日 @ 18時26分

更新: 2020年3月15日 @ 13時09分

更新: 2020年3月15日 @ 13時08分