Space Engineers
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Обновление: 25 мар. 2020 г. в 16:12

changed pdx to pulse style.
Increased rof on gatlings and heating, reduced spread a tiny bit, removed armor nerf, but has a damage falloff. it's full strength to 300m then damage linearly declines to 50% at 1km.
some things are still bugged.

Обновление: 21 мар. 2020 г. в 19:31

-Gimbal lasers are in.
-Fixed lasers are started but not operational yet. Just decoration atm.
-"Fixed" Gladius was drawing 150MW instead of 300MW. Now it draws 300MW. Sorry. Not sorry.
-Also nerfed ranges again, down to 3.5km.
-Blister and Meatball will now target projectiles, although I have my doubts they would ever succeed.

Обновление: 20 мар. 2020 г. в 13:30

fixed blister aiming wrong, also moved particles to local and removed looping.

Обновление: 19 мар. 2020 г. в 18:46

fixed meatball. added turret to it's name. blister still haywaire.
particle fix from keen update.
added blister to small grid.
some other tweaks related to overheating timing and visuals.

Обновление: 17 мар. 2020 г. в 19:36

added overheating

Обновление: 16 мар. 2020 г. в 20:26

ranges nerfed, max 4k. blister, meatball, and gladius animations working.
for pdt set closest targeting to false, should randomize between targets now.

Обновление: 16 мар. 2020 г. в 20:02

Обновление: 15 мар. 2020 г. в 18:26

Обновление: 15 мар. 2020 г. в 13:09

Обновление: 15 мар. 2020 г. в 13:08