Space Engineers

Space Engineers

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Mis à jour le : 25 mars 2020 à 16h12

changed pdx to pulse style.
Increased rof on gatlings and heating, reduced spread a tiny bit, removed armor nerf, but has a damage falloff. it's full strength to 300m then damage linearly declines to 50% at 1km.
some things are still bugged.

Mis à jour le : 21 mars 2020 à 19h31

-Gimbal lasers are in.
-Fixed lasers are started but not operational yet. Just decoration atm.
-"Fixed" Gladius was drawing 150MW instead of 300MW. Now it draws 300MW. Sorry. Not sorry.
-Also nerfed ranges again, down to 3.5km.
-Blister and Meatball will now target projectiles, although I have my doubts they would ever succeed.

Mis à jour le : 20 mars 2020 à 13h30

fixed blister aiming wrong, also moved particles to local and removed looping.

Mis à jour le : 19 mars 2020 à 18h46

fixed meatball. added turret to it's name. blister still haywaire.
particle fix from keen update.
added blister to small grid.
some other tweaks related to overheating timing and visuals.

Mis à jour le : 17 mars 2020 à 19h36

added overheating

Mis à jour le : 16 mars 2020 à 20h26

ranges nerfed, max 4k. blister, meatball, and gladius animations working.
for pdt set closest targeting to false, should randomize between targets now.

Mis à jour le : 16 mars 2020 à 20h02

Mis à jour le : 15 mars 2020 à 18h26

Mis à jour le : 15 mars 2020 à 13h09

Mis à jour le : 15 mars 2020 à 13h08