Space Engineers

Space Engineers

MA WeaponCore Weapons
Ergebnisse 81–90 von 90
< 1 ... 7  8  >
Update: 25. Mrz. 2020 um 16:12

changed pdx to pulse style.
Increased rof on gatlings and heating, reduced spread a tiny bit, removed armor nerf, but has a damage falloff. it's full strength to 300m then damage linearly declines to 50% at 1km.
some things are still bugged.

Update: 21. Mrz. 2020 um 19:31

-Gimbal lasers are in.
-Fixed lasers are started but not operational yet. Just decoration atm.
-"Fixed" Gladius was drawing 150MW instead of 300MW. Now it draws 300MW. Sorry. Not sorry.
-Also nerfed ranges again, down to 3.5km.
-Blister and Meatball will now target projectiles, although I have my doubts they would ever succeed.

Update: 20. Mrz. 2020 um 13:30

fixed blister aiming wrong, also moved particles to local and removed looping.

Update: 19. Mrz. 2020 um 18:46

fixed meatball. added turret to it's name. blister still haywaire.
particle fix from keen update.
added blister to small grid.
some other tweaks related to overheating timing and visuals.

Update: 17. Mrz. 2020 um 19:36

added overheating

Update: 16. Mrz. 2020 um 20:26

ranges nerfed, max 4k. blister, meatball, and gladius animations working.
for pdt set closest targeting to false, should randomize between targets now.

Update: 16. Mrz. 2020 um 20:02

Update: 15. Mrz. 2020 um 18:26

Update: 15. Mrz. 2020 um 13:09

Update: 15. Mrz. 2020 um 13:08