Space Engineers

Space Engineers

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Actualización: 25 MAR 2020 a las 4:12 p. m.

changed pdx to pulse style.
Increased rof on gatlings and heating, reduced spread a tiny bit, removed armor nerf, but has a damage falloff. it's full strength to 300m then damage linearly declines to 50% at 1km.
some things are still bugged.

Actualización: 21 MAR 2020 a las 7:31 p. m.

-Gimbal lasers are in.
-Fixed lasers are started but not operational yet. Just decoration atm.
-"Fixed" Gladius was drawing 150MW instead of 300MW. Now it draws 300MW. Sorry. Not sorry.
-Also nerfed ranges again, down to 3.5km.
-Blister and Meatball will now target projectiles, although I have my doubts they would ever succeed.

Actualización: 20 MAR 2020 a las 1:30 p. m.

fixed blister aiming wrong, also moved particles to local and removed looping.

Actualización: 19 MAR 2020 a las 6:46 p. m.

fixed meatball. added turret to it's name. blister still haywaire.
particle fix from keen update.
added blister to small grid.
some other tweaks related to overheating timing and visuals.

Actualización: 17 MAR 2020 a las 7:36 p. m.

added overheating

Actualización: 16 MAR 2020 a las 8:26 p. m.

ranges nerfed, max 4k. blister, meatball, and gladius animations working.
for pdt set closest targeting to false, should randomize between targets now.

Actualización: 16 MAR 2020 a las 8:02 p. m.

Actualización: 15 MAR 2020 a las 6:26 p. m.

Actualización: 15 MAR 2020 a las 1:09 p. m.

Actualización: 15 MAR 2020 a las 1:08 p. m.