Project Zomboid

Project Zomboid

Customizable Zombies
Viser 51-60 af 102 forekomster
< 1 ... 4  5  6  7  8 ... 11 >
Opdatering: 15. maj 2020 kl. 13:18

Opdatering: 14. maj 2020 kl. 3:52

- Bugfix: Zombies not affected by the "Day/Night Active" sandbox setting will now be affected (Tested on Build 40.43 + 41.37).

Opdatering: 27. mar. 2020 kl. 2:07

  • Changed "function checkZombieAttributesCustomizableZombies(zombie)" to be a more faster and efficient function.

Opdatering: 13. mar. 2020 kl. 10:56

  • Added a coroutine function to make sure zombies do not default back to their original zombie types and reduced the lag by using a coroutine.

Opdatering: 13. mar. 2020 kl. 10:51

Reverting back to MAR12 until a fix is found for the lag the function causes with large amounts of zombies.

Opdatering: 13. mar. 2020 kl. 10:26

  • Added a function to make sure zombies do not default back to their original zombie types.

Opdatering: 12. mar. 2020 kl. 6:16

  • Hotfix: Fixed a bug that occured for some, causing the configuration settings to not save properly and fall back to default settings.

Opdatering: 8. mar. 2020 kl. 9:21

  • Code Optimization: Removed ZombRand from one if-statement to reduce lag in OnZombieUpdate Event.

Opdatering: 6. mar. 2020 kl. 7:41

  • Code optimization. Moved some functions required separately by build 40 and 41 apart.

Opdatering: 5. mar. 2020 kl. 15:00

  • Moved a ZombRand function out of Events.OnZombieUpdate to Events.OnPlayerUpdate to reduce lag on zombies.