Project Zomboid

Project Zomboid

Customizable Zombies
目前顯示第 51-60 項,共 102 項
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更新:2020 年 5 月 15 日 @ 下午 1:18

更新:2020 年 5 月 14 日 @ 上午 3:52

- Bugfix: Zombies not affected by the "Day/Night Active" sandbox setting will now be affected (Tested on Build 40.43 + 41.37).

更新:2020 年 3 月 27 日 @ 上午 2:07

  • Changed "function checkZombieAttributesCustomizableZombies(zombie)" to be a more faster and efficient function.

更新:2020 年 3 月 13 日 @ 上午 10:56

  • Added a coroutine function to make sure zombies do not default back to their original zombie types and reduced the lag by using a coroutine.

更新:2020 年 3 月 13 日 @ 上午 10:51

Reverting back to MAR12 until a fix is found for the lag the function causes with large amounts of zombies.

更新:2020 年 3 月 13 日 @ 上午 10:26

  • Added a function to make sure zombies do not default back to their original zombie types.

更新:2020 年 3 月 12 日 @ 上午 6:16

  • Hotfix: Fixed a bug that occured for some, causing the configuration settings to not save properly and fall back to default settings.

更新:2020 年 3 月 8 日 @ 上午 9:21

  • Code Optimization: Removed ZombRand from one if-statement to reduce lag in OnZombieUpdate Event.

更新:2020 年 3 月 6 日 @ 上午 7:41

  • Code optimization. Moved some functions required separately by build 40 and 41 apart.

更新:2020 年 3 月 5 日 @ 下午 3:00

  • Moved a ZombRand function out of Events.OnZombieUpdate to Events.OnPlayerUpdate to reduce lag on zombies.