Project Zomboid

Project Zomboid

Customizable Zombies
Mostrando 51-60 de 102 aportaciones
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Actualización: 15 MAY 2020 a las 13:18

Actualización: 14 MAY 2020 a las 3:52

- Bugfix: Zombies not affected by the "Day/Night Active" sandbox setting will now be affected (Tested on Build 40.43 + 41.37).

Actualización: 27 MAR 2020 a las 2:07

  • Changed "function checkZombieAttributesCustomizableZombies(zombie)" to be a more faster and efficient function.

Actualización: 13 MAR 2020 a las 10:56

  • Added a coroutine function to make sure zombies do not default back to their original zombie types and reduced the lag by using a coroutine.

Actualización: 13 MAR 2020 a las 10:51

Reverting back to MAR12 until a fix is found for the lag the function causes with large amounts of zombies.

Actualización: 13 MAR 2020 a las 10:26

  • Added a function to make sure zombies do not default back to their original zombie types.

Actualización: 12 MAR 2020 a las 6:16

  • Hotfix: Fixed a bug that occured for some, causing the configuration settings to not save properly and fall back to default settings.

Actualización: 8 MAR 2020 a las 9:21

  • Code Optimization: Removed ZombRand from one if-statement to reduce lag in OnZombieUpdate Event.

Actualización: 6 MAR 2020 a las 7:41

  • Code optimization. Moved some functions required separately by build 40 and 41 apart.

Actualización: 5 MAR 2020 a las 15:00

  • Moved a ZombRand function out of Events.OnZombieUpdate to Events.OnPlayerUpdate to reduce lag on zombies.