Project Zomboid

Project Zomboid

Customizable Zombies
Zobrazuje se 51–60 z 102 položek
< 1 ... 4  5  6  7  8 ... 11 >
Aktualizace: 15. kvě. 2020 v 13.18

Aktualizace: 14. kvě. 2020 v 3.52

- Bugfix: Zombies not affected by the "Day/Night Active" sandbox setting will now be affected (Tested on Build 40.43 + 41.37).

Aktualizace: 27. bře. 2020 v 2.07

  • Changed "function checkZombieAttributesCustomizableZombies(zombie)" to be a more faster and efficient function.

Aktualizace: 13. bře. 2020 v 10.56

  • Added a coroutine function to make sure zombies do not default back to their original zombie types and reduced the lag by using a coroutine.

Aktualizace: 13. bře. 2020 v 10.51

Reverting back to MAR12 until a fix is found for the lag the function causes with large amounts of zombies.

Aktualizace: 13. bře. 2020 v 10.26

  • Added a function to make sure zombies do not default back to their original zombie types.

Aktualizace: 12. bře. 2020 v 6.16

  • Hotfix: Fixed a bug that occured for some, causing the configuration settings to not save properly and fall back to default settings.

Aktualizace: 8. bře. 2020 v 9.21

  • Code Optimization: Removed ZombRand from one if-statement to reduce lag in OnZombieUpdate Event.

Aktualizace: 6. bře. 2020 v 7.41

  • Code optimization. Moved some functions required separately by build 40 and 41 apart.

Aktualizace: 5. bře. 2020 v 15.00

  • Moved a ZombRand function out of Events.OnZombieUpdate to Events.OnPlayerUpdate to reduce lag on zombies.