Project Zomboid

Project Zomboid

Customizable Zombies
Showing 51-60 of 102 entries
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Update: 15 May, 2020 @ 1:18pm

Update: 14 May, 2020 @ 3:52am

- Bugfix: Zombies not affected by the "Day/Night Active" sandbox setting will now be affected (Tested on Build 40.43 + 41.37).

Update: 27 Mar, 2020 @ 2:07am

  • Changed "function checkZombieAttributesCustomizableZombies(zombie)" to be a more faster and efficient function.

Update: 13 Mar, 2020 @ 10:56am

  • Added a coroutine function to make sure zombies do not default back to their original zombie types and reduced the lag by using a coroutine.

Update: 13 Mar, 2020 @ 10:51am

Reverting back to MAR12 until a fix is found for the lag the function causes with large amounts of zombies.

Update: 13 Mar, 2020 @ 10:26am

  • Added a function to make sure zombies do not default back to their original zombie types.

Update: 12 Mar, 2020 @ 6:16am

  • Hotfix: Fixed a bug that occured for some, causing the configuration settings to not save properly and fall back to default settings.

Update: 8 Mar, 2020 @ 9:21am

  • Code Optimization: Removed ZombRand from one if-statement to reduce lag in OnZombieUpdate Event.

Update: 6 Mar, 2020 @ 7:41am

  • Code optimization. Moved some functions required separately by build 40 and 41 apart.

Update: 5 Mar, 2020 @ 3:00pm

  • Moved a ZombRand function out of Events.OnZombieUpdate to Events.OnPlayerUpdate to reduce lag on zombies.