Project Zomboid

Project Zomboid

Customizable Zombies
Se afișează 51-60 din 102 intrări
< 1 ... 4  5  6  7  8 ... 11 >
Actualizare: 15 mai 2020 @ 13:18

Actualizare: 14 mai 2020 @ 3:52

- Bugfix: Zombies not affected by the "Day/Night Active" sandbox setting will now be affected (Tested on Build 40.43 + 41.37).

Actualizare: 27 mart. 2020 @ 2:07

  • Changed "function checkZombieAttributesCustomizableZombies(zombie)" to be a more faster and efficient function.

Actualizare: 13 mart. 2020 @ 10:56

  • Added a coroutine function to make sure zombies do not default back to their original zombie types and reduced the lag by using a coroutine.

Actualizare: 13 mart. 2020 @ 10:51

Reverting back to MAR12 until a fix is found for the lag the function causes with large amounts of zombies.

Actualizare: 13 mart. 2020 @ 10:26

  • Added a function to make sure zombies do not default back to their original zombie types.

Actualizare: 12 mart. 2020 @ 6:16

  • Hotfix: Fixed a bug that occured for some, causing the configuration settings to not save properly and fall back to default settings.

Actualizare: 8 mart. 2020 @ 9:21

  • Code Optimization: Removed ZombRand from one if-statement to reduce lag in OnZombieUpdate Event.

Actualizare: 6 mart. 2020 @ 7:41

  • Code optimization. Moved some functions required separately by build 40 and 41 apart.

Actualizare: 5 mart. 2020 @ 15:00

  • Moved a ZombRand function out of Events.OnZombieUpdate to Events.OnPlayerUpdate to reduce lag on zombies.