Project Zomboid

Project Zomboid

Customizable Zombies
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Opdatering: 10. jan. 2022 kl. 8:31

Customizable Zombies 2.4.4.1
- Optimized code.
- CN [Mandarin (Simplified)] translation improved by Surgeol

Opdatering: 4. jan. 2022 kl. 16:22

Customizable Zombies 2.4.4
- [Build 41.65 MP] Fixed an issue for Dedicated/Local servers when 2 or more players joined a server. Clients should now agree on each zombie type being the same and not different. Thanks again to Lemos for helping with this issue.

Opdatering: 28. dec. 2021 kl. 9:22

Customizable Zombies 2.4.3.3
- Optimized code.

Opdatering: 28. dec. 2021 kl. 9:19

Opdatering: 27. dec. 2021 kl. 20:07

Customizable Zombies 2.4.3.2
- Fixed an issue in 41.65 MP for Local and Dedicated Servers, which caused zombies to not update properly when a player wanders very far away from the area where they loaded into.

Opdatering: 26. dec. 2021 kl. 15:08

Customizable Zombies 2.4.3.1
- [Build 41.65 MP] Hotfix for random rare bug could cause sprinters to spawn.

Opdatering: 25. dec. 2021 kl. 23:30

Customizable Zombies 2.4.3
- [Build 41.65 MP] Fixed an issue introduced by Build 41.60+ where Zombies are now being updated by the Client instead of the Server.
- [Build 41.65 MP] Credits to Lemos for providing a solution that sends a LUA table from the Server to the Client. I have referenced their code and use bits of it.

Opdatering: 25. dec. 2021 kl. 23:09

Opdatering: 24. dec. 2021 kl. 13:36

Changed InitCustomizableZombies(tConfigOpts); to InitCustomizableZombies(nil);

Opdatering: 24. dec. 2021 kl. 13:36