Slay the Spire

Slay the Spire

BaseMod
Viser 41–50 av 97 bidrag
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Oppdatering: 6. des. 2021 @ 16.59

v5.34.3

  • Fix monsters not passing to multitarget card modifiers (JohnnyDevo)

Oppdatering: 24. nov. 2021 @ 14.03

v5.34.2

  • Fix card border glow crash in library (JohnnyDevo)

Oppdatering: 31. okt. 2021 @ 5.06

v5.34.1

  • Fix crash with custom mods being null

Oppdatering: 28. okt. 2021 @ 17.49

v5.34.0

  • Fix custom mode mods sometime persisting between runs (JohnnyDevo)
  • Console command for manipulating variables (Alchyr)

Oppdatering: 9. juni 2021 @ 16.05

v5.33.1

  • Fix scrolling tooltips on ultrawide resolutions

Oppdatering: 6. juni 2021 @ 21.39

v5.33.0

  • Fix AbstractPotion.addToTop being an infinite loop (kiooeht)
  • Reset seen events every 3 acts so they return to the pool in endless (Alchyr)
  • Add NoLibraryType annotation for CardColor SpireEnums (kiooeht)
  • Fix incorrect unlock count in character select screen (codewarrior0)
  • Fix Purple Cards run modifier not working for custom characters (codewarrior0)

Oppdatering: 4. mai 2021 @ 16.47

v5.32.3

  • Fix possible crash with initializePowerMap and WhatMod (kiooeht)
  • Fix SingleCardView variable width with additional character (Alchyr)

Oppdatering: 24. mars 2021 @ 18.10

v5.32.2

  • Fix Transient crashing after turn 7 if Fading is removed (kiooeht)
  • Fix mod config panel placement on ultrawide resolutions (kiooeht)

Oppdatering: 22. mars 2021 @ 16.56

v5.32.1

  • Fix VfxBuilder.fadeOut not working for fade times greater than 1 second (kiooeht)
  • Fix whatmod tooltip placement on ultrawide resolutions (kiooeht)
  • Fix whatmod appearing in SCV and SRV when whatmod is disabled (kiooeht)
  • Fix card preview position in SCV on ultrawide resolutions (kiooeht)

Oppdatering: 20. feb. 2021 @ 16.27

v5.32.0

  • Fix all CardMod onUse related hooks to not trigger when unplayable and autoplayed (JohnnyDevo)
  • Add standard common CardMods (Vex)
  • Make character select screen page arrows bigger (NotInTheFace)