Slay the Spire

Slay the Spire

BaseMod
Näytetään 41–50 / 97
< 1 ... 3  4  5  6  7 ... 10 >
Päivitys: 6.12.2021 klo 16.59

v5.34.3

  • Fix monsters not passing to multitarget card modifiers (JohnnyDevo)

Päivitys: 24.11.2021 klo 14.03

v5.34.2

  • Fix card border glow crash in library (JohnnyDevo)

Päivitys: 31.10.2021 klo 5.06

v5.34.1

  • Fix crash with custom mods being null

Päivitys: 28.10.2021 klo 17.49

v5.34.0

  • Fix custom mode mods sometime persisting between runs (JohnnyDevo)
  • Console command for manipulating variables (Alchyr)

Päivitys: 9.6.2021 klo 16.05

v5.33.1

  • Fix scrolling tooltips on ultrawide resolutions

Päivitys: 6.6.2021 klo 21.39

v5.33.0

  • Fix AbstractPotion.addToTop being an infinite loop (kiooeht)
  • Reset seen events every 3 acts so they return to the pool in endless (Alchyr)
  • Add NoLibraryType annotation for CardColor SpireEnums (kiooeht)
  • Fix incorrect unlock count in character select screen (codewarrior0)
  • Fix Purple Cards run modifier not working for custom characters (codewarrior0)

Päivitys: 4.5.2021 klo 16.47

v5.32.3

  • Fix possible crash with initializePowerMap and WhatMod (kiooeht)
  • Fix SingleCardView variable width with additional character (Alchyr)

Päivitys: 24.3.2021 klo 18.10

v5.32.2

  • Fix Transient crashing after turn 7 if Fading is removed (kiooeht)
  • Fix mod config panel placement on ultrawide resolutions (kiooeht)

Päivitys: 22.3.2021 klo 16.56

v5.32.1

  • Fix VfxBuilder.fadeOut not working for fade times greater than 1 second (kiooeht)
  • Fix whatmod tooltip placement on ultrawide resolutions (kiooeht)
  • Fix whatmod appearing in SCV and SRV when whatmod is disabled (kiooeht)
  • Fix card preview position in SCV on ultrawide resolutions (kiooeht)

Päivitys: 20.2.2021 klo 16.27

v5.32.0

  • Fix all CardMod onUse related hooks to not trigger when unplayable and autoplayed (JohnnyDevo)
  • Add standard common CardMods (Vex)
  • Make character select screen page arrows bigger (NotInTheFace)