Slay the Spire
BaseMod
41–50 из 97
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Обновление: 6 дек. 2021 г. в 16:59

v5.34.3

  • Fix monsters not passing to multitarget card modifiers (JohnnyDevo)

Обновление: 24 ноя. 2021 г. в 14:03

v5.34.2

  • Fix card border glow crash in library (JohnnyDevo)

Обновление: 31 окт. 2021 г. в 5:06

v5.34.1

  • Fix crash with custom mods being null

Обновление: 28 окт. 2021 г. в 17:49

v5.34.0

  • Fix custom mode mods sometime persisting between runs (JohnnyDevo)
  • Console command for manipulating variables (Alchyr)

Обновление: 9 июн. 2021 г. в 16:05

v5.33.1

  • Fix scrolling tooltips on ultrawide resolutions

Обновление: 6 июн. 2021 г. в 21:39

v5.33.0

  • Fix AbstractPotion.addToTop being an infinite loop (kiooeht)
  • Reset seen events every 3 acts so they return to the pool in endless (Alchyr)
  • Add NoLibraryType annotation for CardColor SpireEnums (kiooeht)
  • Fix incorrect unlock count in character select screen (codewarrior0)
  • Fix Purple Cards run modifier not working for custom characters (codewarrior0)

Обновление: 4 мая. 2021 г. в 16:47

v5.32.3

  • Fix possible crash with initializePowerMap and WhatMod (kiooeht)
  • Fix SingleCardView variable width with additional character (Alchyr)

Обновление: 24 мар. 2021 г. в 18:10

v5.32.2

  • Fix Transient crashing after turn 7 if Fading is removed (kiooeht)
  • Fix mod config panel placement on ultrawide resolutions (kiooeht)

Обновление: 22 мар. 2021 г. в 16:56

v5.32.1

  • Fix VfxBuilder.fadeOut not working for fade times greater than 1 second (kiooeht)
  • Fix whatmod tooltip placement on ultrawide resolutions (kiooeht)
  • Fix whatmod appearing in SCV and SRV when whatmod is disabled (kiooeht)
  • Fix card preview position in SCV on ultrawide resolutions (kiooeht)

Обновление: 20 фев. 2021 г. в 16:27

v5.32.0

  • Fix all CardMod onUse related hooks to not trigger when unplayable and autoplayed (JohnnyDevo)
  • Add standard common CardMods (Vex)
  • Make character select screen page arrows bigger (NotInTheFace)