Slay the Spire

Slay the Spire

BaseMod
Se afișează 41-50 din 97 intrări
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Actualizare: 6 dec. 2021 @ 16:59

v5.34.3

  • Fix monsters not passing to multitarget card modifiers (JohnnyDevo)

Actualizare: 24 nov. 2021 @ 14:03

v5.34.2

  • Fix card border glow crash in library (JohnnyDevo)

Actualizare: 31 oct. 2021 @ 5:06

v5.34.1

  • Fix crash with custom mods being null

Actualizare: 28 oct. 2021 @ 17:49

v5.34.0

  • Fix custom mode mods sometime persisting between runs (JohnnyDevo)
  • Console command for manipulating variables (Alchyr)

Actualizare: 9 iun. 2021 @ 16:05

v5.33.1

  • Fix scrolling tooltips on ultrawide resolutions

Actualizare: 6 iun. 2021 @ 21:39

v5.33.0

  • Fix AbstractPotion.addToTop being an infinite loop (kiooeht)
  • Reset seen events every 3 acts so they return to the pool in endless (Alchyr)
  • Add NoLibraryType annotation for CardColor SpireEnums (kiooeht)
  • Fix incorrect unlock count in character select screen (codewarrior0)
  • Fix Purple Cards run modifier not working for custom characters (codewarrior0)

Actualizare: 4 mai 2021 @ 16:47

v5.32.3

  • Fix possible crash with initializePowerMap and WhatMod (kiooeht)
  • Fix SingleCardView variable width with additional character (Alchyr)

Actualizare: 24 mart. 2021 @ 18:10

v5.32.2

  • Fix Transient crashing after turn 7 if Fading is removed (kiooeht)
  • Fix mod config panel placement on ultrawide resolutions (kiooeht)

Actualizare: 22 mart. 2021 @ 16:56

v5.32.1

  • Fix VfxBuilder.fadeOut not working for fade times greater than 1 second (kiooeht)
  • Fix whatmod tooltip placement on ultrawide resolutions (kiooeht)
  • Fix whatmod appearing in SCV and SRV when whatmod is disabled (kiooeht)
  • Fix card preview position in SCV on ultrawide resolutions (kiooeht)

Actualizare: 20 febr. 2021 @ 16:27

v5.32.0

  • Fix all CardMod onUse related hooks to not trigger when unplayable and autoplayed (JohnnyDevo)
  • Add standard common CardMods (Vex)
  • Make character select screen page arrows bigger (NotInTheFace)