Slay the Spire

Slay the Spire

BaseMod
Viser 21–30 av 97 bidrag
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Oppdatering: 3. nov. 2022 @ 17.18

v5.47.0

  • Allow evalcode command to access private fields and methods (kiooeht)
  • Add genericScreenOverlayReset helper to CustomScreen (kiooeht)
  • Fix Dear ImGui trying to load even when not enabled (kiooeht)
  • Refactor memory churn patch (kiooeht)
  • CardMods (Mistress Alison)
    • Fix modifyBaseDamage rendering in combat and master deck
    • Fix modifyBaseBlock rendering in combat and master deck
    • Add modifyBaseMagic
  • Fix Chinese text rendering issues (Somdy)

Oppdatering: 14. okt. 2022 @ 16.14

v5.46.1

  • Fix crash when running multiple instances of the game (kiooeht)

Oppdatering: 14. okt. 2022 @ 14.52

v5.46.0

  • Dear ImGui (kiooeht)
  • CustomScreen (kiooeht)
  • Fix black screen when using post-processing effects and cursor is hidden (kiooeht)
  • Don't use energy when infinite energy is enabled (kiooeht)
  • Fix beta art defaulting to on (Alchyr)
  • Remove unnecessary log in memory churn patch (kiooeht)

Oppdatering: 24. sep. 2022 @ 13.11

v5.45.0

  • Fix kill all command softlocking Darklings and not stopping the Heart music (kiooeht)
  • Fix right-click release also triggering left-click release (kiooeht)
    • This fixes bugs like SRV instantly closing when right-clicking the shop relic in shops
  • Let CustomReward accept TextureRegions for the icon (kiooeht)
  • Fix ReflectionHacks.getCachedField memory churn (kiooeht)
  • Allow Ctrl-V to paste into the console (kiooeht)
  • Fix evalcode command breaking if code doesn't have a return value (kiooeht)
  • Add beta art support for CustomCard (Alchyr)
  • Make anti-log spam patch slightly more interactable (Alchyr)
  • Add DraggableUI interface (Pandemonium)
  • Add controller navigation support to card library (herbix)
  • Update SafeDamageAllEnemies (Alchyr)
  • Fix memory churn caused by the constant in-combat particle effects (kiooeht)
  • Allow CustomCard to have different card art in SCV on upgrade (kiooeht/Vex)

Oppdatering: 4. aug. 2022 @ 17.30

v5.44.1

  • Fix possible crash in other mods when using CustomReward (kiooeht)

Oppdatering: 3. aug. 2022 @ 21.59

v5.44.0

  • kill all command now actually always definitely kills (kiooeht)
  • Fix custom dynamic variables not being colored in the Armaments preview (kiooeht)
  • debug console command can now be used without arguments to toggle debug mode (kiooeht)
  • info console command can now be used with arguments to set true/false (kiooeht)
  • Add evalcode console command for running code via the console (kiooeht)
  • Fix CustomReward generating an extra card reward, altering rare change and affecting save/load (modargo)
  • Dynamic text blocks (Mistress Alison)
    • Add support for custom dynamic text block checks
    • Add extra Location cases for compendium and cards not owned by the player
  • Add modifyTitle support to TinyCards (Mistress Alison)

Oppdatering: 19. juli 2022 @ 23.28

v5.43.0

  • Fix rendering on super ultrawide (kiooeht)
  • Add custom multi-page FTUE (herbix)

Oppdatering: 6. juli 2022 @ 18.37

v5.42.2

  • Fix post-processing blend function to not apply alpha again (kiooeht)
  • Fix post-processing rendering causing a crash on Mac (kiooeht)

Oppdatering: 4. juli 2022 @ 15.30

v5.42.1

  • Fix screen shake (herbix)
  • Add safety checks to post-processing initialization (kiooeht)

Oppdatering: 3. juli 2022 @ 16.44

v5.42.0
Note: This update makes a major change to the general rendering of the game. If you see anything that looks weird, let me know.

  • Fix CN card descriptions not shrinking (Alchyr)
  • CardModifiers (JohnnyDevo)
    • Apply base stuff on initial application
    • Render in SCV
  • Dynamic text block fixes (Mistress Alison)
    • Reinitialize description if any dynamic variables updated
    • Remove issues needing manual initializeDescription
    • Remove need for -1 case for uninitialized values in compendium
  • Fix CN keywords added by basic CardModifiers (herbix)
  • Add option for custom events that end with a reward screen (herbix)
  • Add screen-space rendering postprocess (herbix/kiooeht)