Slay the Spire

Slay the Spire

BaseMod
Hiển thị 41-50 trong 97 mục
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Cập nhật: 6 Thg12, 2021 @ 4:59pm

v5.34.3

  • Fix monsters not passing to multitarget card modifiers (JohnnyDevo)

Cập nhật: 24 Thg11, 2021 @ 2:03pm

v5.34.2

  • Fix card border glow crash in library (JohnnyDevo)

Cập nhật: 31 Thg10, 2021 @ 5:06am

v5.34.1

  • Fix crash with custom mods being null

Cập nhật: 28 Thg10, 2021 @ 5:49pm

v5.34.0

  • Fix custom mode mods sometime persisting between runs (JohnnyDevo)
  • Console command for manipulating variables (Alchyr)

Cập nhật: 9 Thg06, 2021 @ 4:05pm

v5.33.1

  • Fix scrolling tooltips on ultrawide resolutions

Cập nhật: 6 Thg06, 2021 @ 9:39pm

v5.33.0

  • Fix AbstractPotion.addToTop being an infinite loop (kiooeht)
  • Reset seen events every 3 acts so they return to the pool in endless (Alchyr)
  • Add NoLibraryType annotation for CardColor SpireEnums (kiooeht)
  • Fix incorrect unlock count in character select screen (codewarrior0)
  • Fix Purple Cards run modifier not working for custom characters (codewarrior0)

Cập nhật: 4 Thg05, 2021 @ 4:47pm

v5.32.3

  • Fix possible crash with initializePowerMap and WhatMod (kiooeht)
  • Fix SingleCardView variable width with additional character (Alchyr)

Cập nhật: 24 Thg03, 2021 @ 6:10pm

v5.32.2

  • Fix Transient crashing after turn 7 if Fading is removed (kiooeht)
  • Fix mod config panel placement on ultrawide resolutions (kiooeht)

Cập nhật: 22 Thg03, 2021 @ 4:56pm

v5.32.1

  • Fix VfxBuilder.fadeOut not working for fade times greater than 1 second (kiooeht)
  • Fix whatmod tooltip placement on ultrawide resolutions (kiooeht)
  • Fix whatmod appearing in SCV and SRV when whatmod is disabled (kiooeht)
  • Fix card preview position in SCV on ultrawide resolutions (kiooeht)

Cập nhật: 20 Thg02, 2021 @ 4:27pm

v5.32.0

  • Fix all CardMod onUse related hooks to not trigger when unplayable and autoplayed (JohnnyDevo)
  • Add standard common CardMods (Vex)
  • Make character select screen page arrows bigger (NotInTheFace)