Space Engineers

Space Engineers

Modular Encounters Systems
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Actualización: 1 ABR 2020 a las 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Actualización: 11 MAR 2020 a las 7:28

Updated API Functionality
Additional RivalAI Compatibility

Actualización: 9 ENE 2020 a las 18:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Actualización: 2 ENE 2020 a las 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Actualización: 11 DIC 2019 a las 11:37

Actualización: 9 DIC 2019 a las 10:38

- Removed temporary restriction on a faction/mod id

Actualización: 7 DIC 2019 a las 17:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Actualización: 8 NOV 2019 a las 17:40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Actualización: 30 OCT 2019 a las 19:17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

Actualización: 29 OCT 2019 a las 14:19

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.