Space Engineers

Space Engineers

Modular Encounters Systems
正在显示第 231 - 240 项,共 306 项条目
< 1 ... 22  23  24  25  26 ... 31 >
更新于:2020 年 4 月 1 日 上午 9:04

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

更新于:2020 年 3 月 11 日 上午 7:28

Updated API Functionality
Additional RivalAI Compatibility

更新于:2020 年 1 月 9 日 下午 6:31

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

更新于:2020 年 1 月 2 日 下午 12:33

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

更新于:2019 年 12 月 11 日 上午 11:37

更新于:2019 年 12 月 9 日 上午 10:38

- Removed temporary restriction on a faction/mod id

更新于:2019 年 12 月 7 日 下午 5:18

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

更新于:2019 年 11 月 8 日 下午 5:40

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

更新于:2019 年 10 月 30 日 下午 7:17

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

更新于:2019 年 10 月 29 日 下午 2:19

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.