Space Engineers

Space Engineers

Modular Encounters Systems
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更新:2020年4月1日 @ 9時04分

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

更新:2020年3月11日 @ 7時28分

Updated API Functionality
Additional RivalAI Compatibility

更新:2020年1月9日 @ 18時31分

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

更新:2020年1月2日 @ 12時33分

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

更新:2019年12月11日 @ 11時37分

更新:2019年12月9日 @ 10時38分

- Removed temporary restriction on a faction/mod id

更新:2019年12月7日 @ 17時18分

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

更新:2019年11月8日 @ 17時40分

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

更新:2019年10月30日 @ 19時17分

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

更新:2019年10月29日 @ 14時19分

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.