Space Engineers

Space Engineers

Modular Encounters Systems
Hiển thị 231-240 trong 306 mục
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Cập nhật: 1 Thg04, 2020 @ 9:04am

- Added WeaponCore Support to Weapon Randomizer
- Added NPC Defense Shields Provider Support at Global and SpawnGroup levels.
- Added Environment Context SpawnGroup tags (day/night, weather, terrain, etc)
- Added SpawnGroup tags to define min/max distance from a planet when spawning.
- Optimized some SpawnGroup eligibility checks

Cập nhật: 11 Thg03, 2020 @ 7:28am

Updated API Functionality
Additional RivalAI Compatibility

Cập nhật: 9 Thg01, 2020 @ 6:31pm

Fixed some bugs with Grid Recolor in Prefab Manipulation
Fixed Known Player Area Counters
Added some API functionality

Cập nhật: 2 Thg01, 2020 @ 12:33pm

- Added Support for Known Player Locations in SpawnGroups
- Added API Support for RivalAI

Cập nhật: 11 Thg12, 2019 @ 11:37am

Cập nhật: 9 Thg12, 2019 @ 10:38am

- Removed temporary restriction on a faction/mod id

Cập nhật: 7 Thg12, 2019 @ 5:18pm

- Added some shortcut chat commands (documentation coming soon)
- Added further compatibility for upcoming mod RivalAI

Cập nhật: 8 Thg11, 2019 @ 5:40pm

- Changed Despawn System. Grids now get queued and are deleted one by one in 10 tick increments.
- Chat Command /MES.GetThreatScore no longer requires wait period to use
- Added Chat Command /MES.RemoveAllNPCs to despawn all NPCs currently being watched by MES. Grids within 1km of players are not despawned until the player reaches that minimum distance.

Cập nhật: 30 Thg10, 2019 @ 7:17pm

- Fixed issue with initial faction reputation setting that would sometimes reset reputation back to neutral

Cập nhật: 29 Thg10, 2019 @ 2:19pm

- Neutral Faction Fix Introduced. Factions with DefaultFactionRelation set to Neutral will now generate as Neutral to players (allow about 10 seconds from world load to allow it to process).

- Existing MES Config Files will now apply to new saves created when using "Save As" functionality.