Stonehearth

Stonehearth

Autoharvest Mod
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Uppdatering: 27 jan, 2024 @ 12:05

v2.6
- fixed inability to enable autoharvest on entities evolved from non-RRN into RRN without reloading the game
- changed the RRN flag used to disable autoharvest to be identical with ACE one (resulting in automatic compatibility with ACE autoharvest disabler; the old flag can still be used for split behaviour)

Uppdatering: 12 jun, 2022 @ 10:50

RRNs dropping items to the ground upon renew no longer have the Autoharvest buttons.

Uppdatering: 3 apr, 2022 @ 8:10

v2.5: all RRN entities get autoharvest by default now (should work with all future ACE updates and other mods); improved player ID changes handling

Uppdatering: 4 dec, 2020 @ 14:24

v2.4: added support for ACE 9.5

Uppdatering: 11 okt, 2019 @ 0:19

v2.3b: added Autoharvest to ACE bee skeps.

Uppdatering: 11 sep, 2019 @ 5:49

v2.3a: vastly improved cross-mod monkey-patching code to avoid monkey-patch order problems (e.g. with ACE).

Uppdatering: 3 sep, 2019 @ 10:13

v2.3: fix for autoharvest working only once in ACE 0.9.4, added support for new ACE plants (nut trees).

Uppdatering: 8 feb, 2019 @ 12:15

v2.2a: hotfix for autoharvest working only once, minor code optimalisations.

Uppdatering: 5 feb, 2019 @ 16:36

v2.2: added box selection enabling, fixed Archipelago Biome trapped crab bug.

Uppdatering: 22 jan, 2019 @ 13:53

v2.1a: minor fix to prevent problems with unstable and future versions of ACE and other mods modifying RRN component.