Stonehearth

Stonehearth

Autoharvest Mod
Viser 1–10 av 15 bidrag
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Oppdatering: 27. jan. 2024 @ 12.05

v2.6
- fixed inability to enable autoharvest on entities evolved from non-RRN into RRN without reloading the game
- changed the RRN flag used to disable autoharvest to be identical with ACE one (resulting in automatic compatibility with ACE autoharvest disabler; the old flag can still be used for split behaviour)

Oppdatering: 12. juni 2022 @ 10.50

RRNs dropping items to the ground upon renew no longer have the Autoharvest buttons.

Oppdatering: 3. apr. 2022 @ 8.10

v2.5: all RRN entities get autoharvest by default now (should work with all future ACE updates and other mods); improved player ID changes handling

Oppdatering: 4. des. 2020 @ 14.24

v2.4: added support for ACE 9.5

Oppdatering: 11. okt. 2019 @ 0.19

v2.3b: added Autoharvest to ACE bee skeps.

Oppdatering: 11. sep. 2019 @ 5.49

v2.3a: vastly improved cross-mod monkey-patching code to avoid monkey-patch order problems (e.g. with ACE).

Oppdatering: 3. sep. 2019 @ 10.13

v2.3: fix for autoharvest working only once in ACE 0.9.4, added support for new ACE plants (nut trees).

Oppdatering: 8. feb. 2019 @ 12.15

v2.2a: hotfix for autoharvest working only once, minor code optimalisations.

Oppdatering: 5. feb. 2019 @ 16.36

v2.2: added box selection enabling, fixed Archipelago Biome trapped crab bug.

Oppdatering: 22. jan. 2019 @ 13.53

v2.1a: minor fix to prevent problems with unstable and future versions of ACE and other mods modifying RRN component.