Stonehearth
Autoharvest Mod
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Обновление: 27 янв. 2024 г. в 12:05

v2.6
- fixed inability to enable autoharvest on entities evolved from non-RRN into RRN without reloading the game
- changed the RRN flag used to disable autoharvest to be identical with ACE one (resulting in automatic compatibility with ACE autoharvest disabler; the old flag can still be used for split behaviour)

Обновление: 12 июн. 2022 г. в 10:50

RRNs dropping items to the ground upon renew no longer have the Autoharvest buttons.

Обновление: 3 апр. 2022 г. в 8:10

v2.5: all RRN entities get autoharvest by default now (should work with all future ACE updates and other mods); improved player ID changes handling

Обновление: 4 дек. 2020 г. в 14:24

v2.4: added support for ACE 9.5

Обновление: 11 окт. 2019 г. в 0:19

v2.3b: added Autoharvest to ACE bee skeps.

Обновление: 11 сен. 2019 г. в 5:49

v2.3a: vastly improved cross-mod monkey-patching code to avoid monkey-patch order problems (e.g. with ACE).

Обновление: 3 сен. 2019 г. в 10:13

v2.3: fix for autoharvest working only once in ACE 0.9.4, added support for new ACE plants (nut trees).

Обновление: 8 фев. 2019 г. в 12:15

v2.2a: hotfix for autoharvest working only once, minor code optimalisations.

Обновление: 5 фев. 2019 г. в 16:36

v2.2: added box selection enabling, fixed Archipelago Biome trapped crab bug.

Обновление: 22 янв. 2019 г. в 13:53

v2.1a: minor fix to prevent problems with unstable and future versions of ACE and other mods modifying RRN component.