Stonehearth
Autoharvest Mod
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Actualización: 27 ENE 2024 a las 12:05 p. m.

v2.6
- fixed inability to enable autoharvest on entities evolved from non-RRN into RRN without reloading the game
- changed the RRN flag used to disable autoharvest to be identical with ACE one (resulting in automatic compatibility with ACE autoharvest disabler; the old flag can still be used for split behaviour)

Actualización: 12 JUN 2022 a las 10:50 a. m.

RRNs dropping items to the ground upon renew no longer have the Autoharvest buttons.

Actualización: 3 ABR 2022 a las 8:10 a. m.

v2.5: all RRN entities get autoharvest by default now (should work with all future ACE updates and other mods); improved player ID changes handling

Actualización: 4 DIC 2020 a las 2:24 p. m.

v2.4: added support for ACE 9.5

Actualización: 11 OCT 2019 a las 12:19 a. m.

v2.3b: added Autoharvest to ACE bee skeps.

Actualización: 11 SEP 2019 a las 5:49 a. m.

v2.3a: vastly improved cross-mod monkey-patching code to avoid monkey-patch order problems (e.g. with ACE).

Actualización: 3 SEP 2019 a las 10:13 a. m.

v2.3: fix for autoharvest working only once in ACE 0.9.4, added support for new ACE plants (nut trees).

Actualización: 8 FEB 2019 a las 12:15 p. m.

v2.2a: hotfix for autoharvest working only once, minor code optimalisations.

Actualización: 5 FEB 2019 a las 4:36 p. m.

v2.2: added box selection enabling, fixed Archipelago Biome trapped crab bug.

Actualización: 22 ENE 2019 a las 1:53 p. m.

v2.1a: minor fix to prevent problems with unstable and future versions of ACE and other mods modifying RRN component.