Overgrowth

Overgrowth

Dynamic AI Aggression
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Uppdatering: 17 jan, 2019 @ 23:27

1.21
-Fixed jump kick AI not attacking while in a group fight

Uppdatering: 9 jan, 2019 @ 22:35

minor fixes

Uppdatering: 9 jan, 2019 @ 20:04

1.2
-Updated compatibility with game version 1.4
-Fixed AI not attacking the player while looking at a dead body
-AI is more willing to jump in and attack if waiting too long in during a group fight

Uppdatering: 24 sep, 2018 @ 4:02

Hotfix
-Fixed incorrect value for AI weapon defense
-AI may switch to defense when passive block is used up

Uppdatering: 19 sep, 2018 @ 15:29

1.12
-Slightly increased minimal range required for weapon throws
-AI will close in when they are ready to judo throw an armed enemy while unarmed
-Rabbits will make a sound if they are able to jump kick
-Fixed AI aggression when unarmed vs weapon
-AI weapon stamina balance
-AI will make use of the dodge ability if passive block is used up during weapon fights

Uppdatering: 10 jul, 2018 @ 19:58

Minor update:
Fixed looking at dead bodies will cause AI to not attack
Jump AI will need to wait before they can start a jump kick if fighting in a group

Uppdatering: 7 jul, 2018 @ 1:26

Generic update

Uppdatering: 7 jul, 2018 @ 0:06

Fixed grammar errors in the in-game mod description

Uppdatering: 4 jul, 2018 @ 22:51

HOTFIX
-AI not in current attack state when in the air
-Fixed AI jump number of attempts

Uppdatering: 4 jul, 2018 @ 22:09

1.11
Fixed AI always on max aggression