Overgrowth

Overgrowth

Dynamic AI Aggression
Showing 1-10 of 40 entries
< 1  2  3  4 >
Update: 16 Mar @ 7:52pm

-Fixed bugs with weapon calculations for ai defense stamina
-Fixed AI not performing defensive judo throw when unarmed vs weapons

Update: 25 Dec, 2023 @ 10:23pm

AI's with knives will now be stunned a bit after dodging a knife attack. giving a window of oppitnutiy to counter and to prevent a vanilla bug where the AI was able to attack with the knife twice right after dodging or doing a judo throw
Fixed some math errors for AI throwing chance for dogs and jump targets
Increased number of rabbits allowed to jumpkick per level from 30% to 50%
Minor tweak to rabbit and rat minimal knife throw distance

Update: 24 Dec, 2023 @ 2:24pm

1.4.3
Fixed rat weapon throws

Update: 23 Mar, 2023 @ 8:24pm

1.4.2
-Fixed AI not attacking while looking at dead bodies
-AI will now be aggressive in a group fight if their target knocked down their current focused target
-Fixed AI stuck in dodge and attack state resulting in AI stating around doing nothing until attacked
-Other minor bug fixes

Update: 29 Apr, 2021 @ 4:47pm

1.4.1
-Overall group fighting aggression bug fixes and minor changes to timing
-AI Patients reduced the longer it is waiting while group fighting without contact resulting in more simultaneous attacks

Update: 28 Apr, 2021 @ 12:04pm

Fixed version number incorrect

Update: 28 Apr, 2021 @ 11:56am

1.3
-Modified vanilla dog behavior to a random chance that a certain dogs on the level will throw their weapon at a distance target instead of all the time
-Fixed rats not throwing their weapons
-Added support for Balanced Jump Kicks. All rabbits are now allowed to attempt jump kicks without a 33% chance to

Update: 9 Feb, 2021 @ 1:26pm

minor fix to script

Update: 9 Feb, 2021 @ 12:52pm

1.3
-Reduced chance of ai throwing their weapons instantly at air targets
-AI will least likely to roll into their target when recovering from ragdoll
-Added easier way to disable feature air throwing feature
goto where you steam is installed:
steamapps\workshop\content\25000\1241215386\Data\Scripts
open the file in the folder and find "bool throw_at_air_targets = true"
and set change true to false

Update: 16 Dec, 2019 @ 2:00am

Fixed file name capitalization. Mod should now detect conflicts correctly