Overgrowth
Dynamic AI Aggression
Se afișează 11-20 din 40 intrări
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Actualizare: 17 ian. 2019 @ 23:27

1.21
-Fixed jump kick AI not attacking while in a group fight

Actualizare: 9 ian. 2019 @ 22:35

minor fixes

Actualizare: 9 ian. 2019 @ 20:04

1.2
-Updated compatibility with game version 1.4
-Fixed AI not attacking the player while looking at a dead body
-AI is more willing to jump in and attack if waiting too long in during a group fight

Actualizare: 24 sept. 2018 @ 4:02

Hotfix
-Fixed incorrect value for AI weapon defense
-AI may switch to defense when passive block is used up

Actualizare: 19 sept. 2018 @ 15:29

1.12
-Slightly increased minimal range required for weapon throws
-AI will close in when they are ready to judo throw an armed enemy while unarmed
-Rabbits will make a sound if they are able to jump kick
-Fixed AI aggression when unarmed vs weapon
-AI weapon stamina balance
-AI will make use of the dodge ability if passive block is used up during weapon fights

Actualizare: 10 iul. 2018 @ 19:58

Minor update:
Fixed looking at dead bodies will cause AI to not attack
Jump AI will need to wait before they can start a jump kick if fighting in a group

Actualizare: 7 iul. 2018 @ 1:26

Generic update

Actualizare: 7 iul. 2018 @ 0:06

Fixed grammar errors in the in-game mod description

Actualizare: 4 iul. 2018 @ 22:51

HOTFIX
-AI not in current attack state when in the air
-Fixed AI jump number of attempts

Actualizare: 4 iul. 2018 @ 22:09

1.11
Fixed AI always on max aggression