Overgrowth

Overgrowth

Dynamic AI Aggression
Viser 11–20 av 40 bidrag
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Oppdatering: 17. jan. 2019 @ 23.27

1.21
-Fixed jump kick AI not attacking while in a group fight

Oppdatering: 9. jan. 2019 @ 22.35

minor fixes

Oppdatering: 9. jan. 2019 @ 20.04

1.2
-Updated compatibility with game version 1.4
-Fixed AI not attacking the player while looking at a dead body
-AI is more willing to jump in and attack if waiting too long in during a group fight

Oppdatering: 24. sep. 2018 @ 4.02

Hotfix
-Fixed incorrect value for AI weapon defense
-AI may switch to defense when passive block is used up

Oppdatering: 19. sep. 2018 @ 15.29

1.12
-Slightly increased minimal range required for weapon throws
-AI will close in when they are ready to judo throw an armed enemy while unarmed
-Rabbits will make a sound if they are able to jump kick
-Fixed AI aggression when unarmed vs weapon
-AI weapon stamina balance
-AI will make use of the dodge ability if passive block is used up during weapon fights

Oppdatering: 10. juli 2018 @ 19.58

Minor update:
Fixed looking at dead bodies will cause AI to not attack
Jump AI will need to wait before they can start a jump kick if fighting in a group

Oppdatering: 7. juli 2018 @ 1.26

Generic update

Oppdatering: 7. juli 2018 @ 0.06

Fixed grammar errors in the in-game mod description

Oppdatering: 4. juli 2018 @ 22.51

HOTFIX
-AI not in current attack state when in the air
-Fixed AI jump number of attempts

Oppdatering: 4. juli 2018 @ 22.09

1.11
Fixed AI always on max aggression