Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1.5
-AI's with knives will have a small moment of being stunned when their attack is dodged. Giving a window of opportunity to counter and to prevent a vanilla bug where the AI was able to attack with the knife twice instantly right after dodging or doing a judo throw
-Fixed some math errors for AI throwing chance for dogs and jump targets
-Increased number of rabbits allowed to jumpkick per level from 30% to 50%
-Minor tweak to rabbit and rat minimal knife throw distance
1.4.3
-Fixed rat AI from throwing weapons only at extreme close range. They will need to be a bit further back to consider throwing weapons
-Slightly increased rat aggression
-Slightly increased distance that rabbits will throw their knife