Overgrowth
Dynamic AI Aggression
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Actualización: 17 ENE 2019 a las 11:27 p. m.

1.21
-Fixed jump kick AI not attacking while in a group fight

Actualización: 9 ENE 2019 a las 10:35 p. m.

minor fixes

Actualización: 9 ENE 2019 a las 8:04 p. m.

1.2
-Updated compatibility with game version 1.4
-Fixed AI not attacking the player while looking at a dead body
-AI is more willing to jump in and attack if waiting too long in during a group fight

Actualización: 24 SEP 2018 a las 4:02 a. m.

Hotfix
-Fixed incorrect value for AI weapon defense
-AI may switch to defense when passive block is used up

Actualización: 19 SEP 2018 a las 3:29 p. m.

1.12
-Slightly increased minimal range required for weapon throws
-AI will close in when they are ready to judo throw an armed enemy while unarmed
-Rabbits will make a sound if they are able to jump kick
-Fixed AI aggression when unarmed vs weapon
-AI weapon stamina balance
-AI will make use of the dodge ability if passive block is used up during weapon fights

Actualización: 10 JUL 2018 a las 7:58 p. m.

Minor update:
Fixed looking at dead bodies will cause AI to not attack
Jump AI will need to wait before they can start a jump kick if fighting in a group

Actualización: 7 JUL 2018 a las 1:26 a. m.

Generic update

Actualización: 7 JUL 2018 a las 12:06 a. m.

Fixed grammar errors in the in-game mod description

Actualización: 4 JUL 2018 a las 10:51 p. m.

HOTFIX
-AI not in current attack state when in the air
-Fixed AI jump number of attempts

Actualización: 4 JUL 2018 a las 10:09 p. m.

1.11
Fixed AI always on max aggression