Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS Seleucid
Showing 11-18 of 18 entries
< 1  >
Update: 13 Apr, 2018 @ 6:08pm

- Fixed a bug with the Elephantarchia getting more defensive bonuses than it should

Update: 20 Mar, 2018 @ 4:23pm

- Fixed an issue that made it crash when the Argyraspides unit was in play (circa classical / renaissance eras)

Update: 7 Mar, 2018 @ 1:02pm

- Fixed "Susa" city name localisation bug that was introduced with R&F
- New Historic Moment art

Update: 17 Feb, 2018 @ 6:44am

Base Changes
- The Agora unique district now provides +1 Food on outgoing Trade Routes for each building constructed within in it, so that it scales better with game progression.

Rise & Fall
- Added compatibility
- The Antioch City-State that replaced Amsterdam has itself been replaced by Ormus as Antioch is the Capital of Seleucid. The City-State suzerain bonuses have not been tampered, only text and icons.

Update: 1 Jan, 2018 @ 11:29am

- Fixed the Palace graphics bug

Update: 9 Dec, 2017 @ 8:50am

- Localisation fixes

Update: 9 Dec, 2017 @ 4:44am

Minor Fix - Agora now adjusts trade route capacity like the Commercial Hub

Update: 8 Dec, 2017 @ 8:47pm