Sid Meier's Civilization VI

Sid Meier's Civilization VI

CIVITAS Seleucid
Visar 11–18 av 18 poster
< 1  >
Uppdatering: 13 apr, 2018 @ 18:08

- Fixed a bug with the Elephantarchia getting more defensive bonuses than it should

Uppdatering: 20 mar, 2018 @ 16:23

- Fixed an issue that made it crash when the Argyraspides unit was in play (circa classical / renaissance eras)

Uppdatering: 7 mar, 2018 @ 13:02

- Fixed "Susa" city name localisation bug that was introduced with R&F
- New Historic Moment art

Uppdatering: 17 feb, 2018 @ 6:44

Base Changes
- The Agora unique district now provides +1 Food on outgoing Trade Routes for each building constructed within in it, so that it scales better with game progression.

Rise & Fall
- Added compatibility
- The Antioch City-State that replaced Amsterdam has itself been replaced by Ormus as Antioch is the Capital of Seleucid. The City-State suzerain bonuses have not been tampered, only text and icons.

Uppdatering: 1 jan, 2018 @ 11:29

- Fixed the Palace graphics bug

Uppdatering: 9 dec, 2017 @ 8:50

- Localisation fixes

Uppdatering: 9 dec, 2017 @ 4:44

Minor Fix - Agora now adjusts trade route capacity like the Commercial Hub

Uppdatering: 8 dec, 2017 @ 20:47