Sid Meier's Civilization VI

Sid Meier's Civilization VI

UN Earth Maps with TSL [RF+GS+NFP+LP]
Viser 11–20 av 48 bidrag
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Oppdatering: 1. mars 2022 @ 3.34

1. Fixed tundra generation.
2. Bugfix Anshan CS TSL.
3. Ice shelf gen update.

Oppdatering: 10. jan. 2022 @ 9.31

Terrascaping 2.0 for better balance and aesthetics:
1. Use of radial variance fractal for terrain banding.
2. Geographically accurate terrain representation.

Oppdatering: 28. apr. 2021 @ 9.15

1. Configured City States for the TSL maps. Now easy to use.
2. Bugfix TSL Ancient World map config.

Oppdatering: 27. apr. 2021 @ 11.28

1. Added TSL for Portugal & Mogadishu from Portugal DLC pack
2. Fez TSL correction.

Oppdatering: 21. feb. 2021 @ 1.19

Added TSL for Babylon, Vietnam and Kublai Khan

Oppdatering: 2. jan. 2021 @ 5.15

1. Revised True Start Assignment. More robust. Less errors.
2. Fix for Singapore TSL on Standard Rules and R&F.

Oppdatering: 31. des. 2020 @ 13.37

1. TSL Ancient World (for all rulesets - base, R&F, GS).
2. True start logic asserts and throws errors for better info via Lua.log.

Oppdatering: 30. des. 2020 @ 13.57

1. Add TSL New World.

Oppdatering: 30. des. 2020 @ 0.41

1. Added TSL Oceania map for GS.

Oppdatering: 29. des. 2020 @ 14.22

1. GS climate system support (notably river flooding).
2. Disable TSL temporarily until it can be re-worked for GS+NFP civs.
3. Trimmed Ancient World map (of water) for game stability.