XCOM 2
Biotic Class Redux
Mostrando 21-30 de 32 aportaciones
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Actualización: 25 SEP 2017 a las 22:07

Fixed improper formatting of squaddie tier of abilities.

Actualización: 24 SEP 2017 a las 7:13

Added custom animation for biotic traversal: alien hunters is no longer required.

Actualización: 21 SEP 2017 a las 19:45

Fixed stat progression not applying after Squaddie.

Actualización: 21 SEP 2017 a las 17:57

Biotics now use Bullpups and Shotguns instead of Assault Rifles and Shotguns.

Added missing animation from Alien Hunters.

Actualización: 18 SEP 2017 a las 13:12

Backlash should now properly apply reflected damage when applicable.

Actualización: 17 SEP 2017 a las 11:51

Updated Safeguard to also reflect ShieldHP changes.

Actualización: 10 SEP 2017 a las 16:30

Biotic regeneration fully fixed: updated to reflect WotC's changes in how Shield HP is handled.

Actualización: 10 SEP 2017 a las 7:13

Biotic regeneration should now fully restart after shields have been lost and regained.

Nova should now properly cost 3 shield points.

Actualización: 2 SEP 2017 a las 16:41

Biotics can now use shotguns instead of bullpups, as their alternative option to assault rifles.

Reworked animations to use Templar's Volt and Soul Strike animations.

Actualización: 1 SEP 2017 a las 20:00

Re-saved content packages, this *should* fix any issues with them.

Nova now has more biotic-looking colours.