XCOM 2
Biotic Class Redux
Ergebnisse 21–30 von 32
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Update: 25. Sep. 2017 um 22:07

Fixed improper formatting of squaddie tier of abilities.

Update: 24. Sep. 2017 um 7:13

Added custom animation for biotic traversal: alien hunters is no longer required.

Update: 21. Sep. 2017 um 19:45

Fixed stat progression not applying after Squaddie.

Update: 21. Sep. 2017 um 17:57

Biotics now use Bullpups and Shotguns instead of Assault Rifles and Shotguns.

Added missing animation from Alien Hunters.

Update: 18. Sep. 2017 um 13:12

Backlash should now properly apply reflected damage when applicable.

Update: 17. Sep. 2017 um 11:51

Updated Safeguard to also reflect ShieldHP changes.

Update: 10. Sep. 2017 um 16:30

Biotic regeneration fully fixed: updated to reflect WotC's changes in how Shield HP is handled.

Update: 10. Sep. 2017 um 7:13

Biotic regeneration should now fully restart after shields have been lost and regained.

Nova should now properly cost 3 shield points.

Update: 2. Sep. 2017 um 16:41

Biotics can now use shotguns instead of bullpups, as their alternative option to assault rifles.

Reworked animations to use Templar's Volt and Soul Strike animations.

Update: 1. Sep. 2017 um 20:00

Re-saved content packages, this *should* fix any issues with them.

Nova now has more biotic-looking colours.