XCOM 2
Biotic Class Redux
Viser 21–30 av 32 bidrag
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Oppdatering: 25. sep. 2017 @ 22.07

Fixed improper formatting of squaddie tier of abilities.

Oppdatering: 24. sep. 2017 @ 7.13

Added custom animation for biotic traversal: alien hunters is no longer required.

Oppdatering: 21. sep. 2017 @ 19.45

Fixed stat progression not applying after Squaddie.

Oppdatering: 21. sep. 2017 @ 17.57

Biotics now use Bullpups and Shotguns instead of Assault Rifles and Shotguns.

Added missing animation from Alien Hunters.

Oppdatering: 18. sep. 2017 @ 13.12

Backlash should now properly apply reflected damage when applicable.

Oppdatering: 17. sep. 2017 @ 11.51

Updated Safeguard to also reflect ShieldHP changes.

Oppdatering: 10. sep. 2017 @ 16.30

Biotic regeneration fully fixed: updated to reflect WotC's changes in how Shield HP is handled.

Oppdatering: 10. sep. 2017 @ 7.13

Biotic regeneration should now fully restart after shields have been lost and regained.

Nova should now properly cost 3 shield points.

Oppdatering: 2. sep. 2017 @ 16.41

Biotics can now use shotguns instead of bullpups, as their alternative option to assault rifles.

Reworked animations to use Templar's Volt and Soul Strike animations.

Oppdatering: 1. sep. 2017 @ 20.00

Re-saved content packages, this *should* fix any issues with them.

Nova now has more biotic-looking colours.