XCOM 2
Biotic Class Redux
21–30 из 32
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Обновление: 25 сен. 2017 г. в 22:07

Fixed improper formatting of squaddie tier of abilities.

Обновление: 24 сен. 2017 г. в 7:13

Added custom animation for biotic traversal: alien hunters is no longer required.

Обновление: 21 сен. 2017 г. в 19:45

Fixed stat progression not applying after Squaddie.

Обновление: 21 сен. 2017 г. в 17:57

Biotics now use Bullpups and Shotguns instead of Assault Rifles and Shotguns.

Added missing animation from Alien Hunters.

Обновление: 18 сен. 2017 г. в 13:12

Backlash should now properly apply reflected damage when applicable.

Обновление: 17 сен. 2017 г. в 11:51

Updated Safeguard to also reflect ShieldHP changes.

Обновление: 10 сен. 2017 г. в 16:30

Biotic regeneration fully fixed: updated to reflect WotC's changes in how Shield HP is handled.

Обновление: 10 сен. 2017 г. в 7:13

Biotic regeneration should now fully restart after shields have been lost and regained.

Nova should now properly cost 3 shield points.

Обновление: 2 сен. 2017 г. в 16:41

Biotics can now use shotguns instead of bullpups, as their alternative option to assault rifles.

Reworked animations to use Templar's Volt and Soul Strike animations.

Обновление: 1 сен. 2017 г. в 20:00

Re-saved content packages, this *should* fix any issues with them.

Nova now has more biotic-looking colours.