RimWorld

RimWorld

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RutraNickers' Compatibility Patches
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
44.053 MB
15 Apr @ 7:53pm
14 Sep @ 7:43am
32 Change Notes ( view )

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RutraNickers' Compatibility Patches

In 1 collection by RutraNickers
Mods by RutraNickers
9 items
Description
About
This is a collection of patches to make mods interact better with one another, adjust balance and some other changes here and there that I thought made sense(and others that I just thought were neat). This mod was not made to replace other people's mods, only complement what was already done [at least that I know of]. It will, however, also be a compilation of some of my mods though.

Okay mate, but what does it actually do????
For a full log of what this mod adds and changes, check this post.

You don't need all of these mods active in your modlist, just add whatever you want and let the magic of conditional patches do it's thing.

Some of the Patched / Supported Mods
-Star Wars Customizable Lightsabers
-Melee Animation
-The Profaned
-[NL] Facial Animation - WIP
-Vanilla Psycast Expanded - Biotech Integration
-Vanilla Races Expanded - Sanguophage
-VPE - Biotech Integration for Alpha Animals and More!
-[BT] SpawnThoseGenes!
-Big and Small - Vampires and the Undead
-ReSplice: Charmweavers
-Yuran Race
-Revia Race - biotech
-More Catgirl Genes
-The Saiyans
-[MUS]哥特式吸血鬼家具 Gothicstyle Vampire Furniture
-[MUS]太空基地家具Space Base Furniture
-Stylized Slave Collars and Headgears
-Vanilla Vehicles Expanded
-Vanilla Vehicles Expanded - Tier 3
-RimThunder - Ardennes Assault
-RimThunder - Cold Front
-RimThunder - Lake Ladoga
-RimThunder - Roaring Tiger
-RimThunder - Way to Samurai
-Brain In a Jar
-AFU Cosmetic Gene Expanded
-Nuclear revolution
-Nukes
-"Universal Conduits"
-"[TP]Blood (Continued)"

Recomended mods
-[BT] SpawnThoseGenes!: About half of my gene-related patches rely on this;
-Big and Small - Framework: If you want my patches that remove facial animations on xenotypes that don't look good with it (currently only The Profaned).
-AFU Cosmetic Gene Expanded: Most of my xenotype changes will preffer to use the genes from this mod first.

All mods used by my optional added xenotypes
BnS - Genes, Integrated Genes, AFU Cosmetic Gene Expanded, Better Gene Inheritance, More Catgirl Genes and VRE - Sanguophages.

My Integrated Mods
-THIGAPPE - Masking Patches
-[RH2] Hand-To-Hand - ReBalanced
-Thats Not Clothing! MegaPack



Found a bug? Please leave a comment!
35 Comments
`r0'it^-Alio 26 Sep @ 7:10pm 
I was able to fix this issue below. So within the steamworkshop ID, 1.6\RutraChanges\Biotech\PersonalXenotypes.xm,

Within PersonalXenotypes.xm:

You have to change

<Operation Class="PatchOperationFindMod">
<mods><li>AFU Cosmetic Gene Expanded</li></mods>

to

<Operation Class="PatchOperationFindMod">
<mods><li>JintuziLamian.Gene.XenoCosmetic</li></mods>

Because the packageID is wrong.
`r0'it^-Alio 26 Sep @ 6:50pm 
Something about PersonalXenotypes.xml
`r0'it^-Alio 26 Sep @ 6:49pm 
It shows a red error saying it can't detect it.
`r0'it^-Alio 26 Sep @ 6:49pm 
It seems like it's not detecting AFUCosmetic Patches correctly. I have it above this mod in the mod order and it states that it can't find it. Is it trying to reference an older version or something for 1.6?
LetTheMossReclaimYou 18 Sep @ 1:39pm 
How is the XML Extensions rewrite progressing?
RutraNickers  [author] 14 Sep @ 5:03am 
@alf.lord51 Thanks for the info! I've updated the mod with the patch.
alf.lord51 14 Sep @ 12:12am 
LeForbiddenMod file 4
lines 37 & 71 same bug
LetTheMossReclaimYou 27 Aug @ 12:58pm 
@RutraNickers I'm fine with either honestly, I'd just been a bit confused initially because there was nothing I could see that was doing that function. Makes sense now.
RutraNickers  [author] 27 Aug @ 9:54am 
@Shinzou thanks for the info! I didn't put the "ü" because I wanted to be more font universal in case someone uses a font that doesn't have this letter, but I really did mispelled it with the T. I'll remove it in my next update.
Shinzou 27 Aug @ 6:24am 
Great Mod, just noticed that you maybe spelled a xenotype the Natchfurst wrong, if i may. I think you meant to call them the German word for night count, which would be Nachtfürst... but otherwise love what you have done here.