RimWorld

RimWorld

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"Universal Conduit"
   
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Mod, 1.5
File Size
Posted
Updated
55.328 KB
19 Jul, 2024 @ 5:22pm
24 Oct, 2024 @ 7:55pm
14 Change Notes ( view )

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"Universal Conduit"

Description
Checks for various pipe network mods and adds the appropriate pipes to the universal conduits. Includes support for the following mods:

Vanilla Expanded - Chemfuel
Vanilla Expanded - Sanguophage
Vanilla Expanded - Androids
Vanilla Expanded - Nutrient Paste
Dub's Bad Hygiene
Rimefeller
Rimatomics
Fuel Pipenet for Save Our Ship 2
Save Our Ship 2
"Smokeleaf Pipes"
"SOS2 Silver Pipes"
"Medicinal Pipe Network"
"SOS2 Exotic Pipes"
"Bioferrite Pipes"
Vanilla Chemfuel Expanded - Unofficial Expansion (Partial Support - Toxic, Dye and Neutromine Pipes)
Vanilla Temprature Expanded
Vanilla Expanded - Helixien Gas
GlitterNet
Eccentric Tech - Defense Grid
Eccentric Tech - Spacer Furniture
"SOS2 Uranium Pipes"
Dubs Central Heating
MakaiTech

Thanks goes to Doubleface1369 for the startup XML error fix.
51 Comments
Cruel Moose  [author] 22 Dec, 2024 @ 9:06pm 
@下回合就睡 They should all be underground by default?
下回合就睡 21 Dec, 2024 @ 6:31pm 
Is it possible to add a version of the underground pipe
Cruel Moose  [author] 18 Dec, 2024 @ 12:35am 
@Ra its not possible for me to incorporate the pipes into my mod due to the way the author has set up the pipes. Having <Flowtype> Cold, Hot and Frozen prevents me from adding all 3, and Any doesn't work for the pipes.
Cruel Moose  [author] 17 Dec, 2024 @ 11:50pm 
@The Unbidden One better late than never.........

So I did notice the red error log spam, however, it did not lag my game at all. I'll have to look into what's causing it when I have some more time off from work.
Cruel Moose  [author] 17 Dec, 2024 @ 11:41pm 
@Ra again, at the risk of sounding like a jerk, please provide a link to the mod if you would like to see it added. 99.9% of the time I've never heard of it or else it would already be added.

Thanks.
Ra 16 Dec, 2024 @ 12:46pm 
Centralized climate control?
The Unbidden One 12 Nov, 2024 @ 8:22pm 
Okay grabbed a quick log and posted below to show the error, it's pretty straight forward the console is telling me multiple conduits cannot overlap, i'm using the powerless universal conduit in this instance, i'm using dub's bad hygiene, eccentric defense grid and spacer furniture and a couple vanilla expanded mods that have pipe networks, the universal conduit works fine as i said, its just the red error spam during the actual construction that is the problem,

More than 1 pipe comp in the same cell at (139, 0, 151), things with pipes cannot overlap!
System.ArgumentException: An item with the same key has already been added. Key: (139, 0, 151)
Cruel Moose  [author] 12 Nov, 2024 @ 5:45pm 
@The Unbidden One This is the first time I've heard of this issue. It sounds like there's an issue with another mod. If you can find the particular mod I can look into it.
The Unbidden One 12 Nov, 2024 @ 2:38pm 
Unless I'm doing something wrong while the conduits are being constructed I get a lot of red error logs which causes significant in game lag, when doing any major construction projects it can really bog down. is this working as intended?
nikita150u 27 Oct, 2024 @ 11:07pm 
Seems to be working fine. Thanks