RimWorld

RimWorld

4,266 ratings
Vanilla Vehicles Expanded
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
17.829 MB
4 Aug, 2023 @ 12:04pm
3 Aug @ 2:48pm
36 Change Notes ( view )

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Vanilla Vehicles Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
110 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




Vanilla Vehicles Expanded is a long awaited mod utilising Smash Phil’s Vehicles framework. The main purpose of the mod is to add realistic and engaging mechanics surrounding vehicles of all kinds into the game. Not just the cars, but boats and airplanes too, this mod comes packed full of content and new production chains to allow players to dive deep into the vehicle production.
Vehicles come separated into many different categories and tiers, contributing to the overall progression. You won’t simply be making a car and driving it around - you will keep checking out other vehicles and options this mod brings to the table. Every car, boat and aircraft will have a particular purpose and thanks to the tier system, it will be easy to understand the differences between various vehicles.
This mod utilises the paint job system added in Vehicles framework, allowing you to fully customize the pattern and colors of each of your vehicles. Whether you want a camouflaged armored division, or a pink bomber wing, this mod has it all.
New, Vanilla Vehicles Expanded exclusive mechanics such as acceleration/deceleration and handbrake add extra depth to vehicle stats and play a crucial role on the local map - a vehicle will take a while to accelerate to full speed, and may need space to decelerate, otherwise it risks having damage deal to tires and suspension.
19 new pattern options make an appearance, allowing you to customize your vehicle with new, vanilla-inspired patterns.






































































This mod has undergone tremendous amounts of testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Art help from ISOREX.

Code work by Smash Phil and Taranchuk.

XML partly by xrushha.

Storyteller artwork by vitalii.

Screenshots by Reel and Moose.

Descriptions by Reann Shepard.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Can I salvage rusted cars for some spare vehicle parts?
A: That was the plan, but it turned out to be quite OP. We are however adding a selection of new, less rusted car wrecks in the near future!

Q: Can I upgrade the cars?
A: Not yet. Vehicle upgrade system first needs to come to Vehicles Framework. Then, we will make use of it.

Q: Do airplanes need a landing strip?
A: Yes, airplanes need a landing strip that’s cleared of any structures and trees. You can taxi your airplane to the landing strip.

Q: Can I run people over?
A: Yes! And since the damage is based partly on vehicle speed, this means that acceleration plays a vital role in maximizing your damage output!

Q: Do vehicles take damage from running people over?
A: Yes, damage depends on the BodySize of the run over target.

Q: Can vehicles be minimized and reinstalled?
A: No. They are not technically buildings.

Q: Can vehicle turrets reload using resources in cargo storage?
A: Yes.

Q: Are garage doors used for pathing by pawns and vehicles and open by themselves?
A: No. They’re not doors per se. They are a wall that can be ‘disappeared’ when pressing the button.

Q: Can Vehicles fire on the move?
A: Depends on the vehicle. Bulldog, Highwayman and Tango all have designated gunners. Roadkill only fits one person, so the tank can either move or fire, not both.

Q: Are there any vehicle-related memes or precepts?
A: Yes there are!

Q: Will you add more vehicles?
A: Absolutely, we have plans for many more.

Q: Can boats travel through the ocean?
A: Yes.

Q: Can boats be used for fishing?
A: Not yet, but they will be!

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (152)
393
1
1 Sep @ 4:14pm
PINNED: Bug Reporting
Oskar Potocki
22
11 Aug @ 4:21pm
not able to trade from the vehicles inventory while its in a caravan
YuppieClassics
1
29 Aug @ 2:09pm
Problems with pawns keep adding to cargo after target is reached
Black_Chief0
2,374 Comments
labushul 6 hours ago 
the select driver screen could really use a search.. all pawns and animals get shown, in seemingly random order too. i been trying to load the pawns in their vehicles before the caravan screen, to bypass the lack of search. and they do show up as drivers, i just need to enable each vehicle, but then they never leave. it says something about pawn unable to reach exist S. almost a 10/10. when it does work, it's really nice. the speed, the capacity.. love it
Draco137955 17 hours ago 
Im not sure if I can post links so I'm doing it in a separate message https://www.reddit.com/r/RimWorld/s/pPDeuohqJ7
Draco137955 17 hours ago 
I don't know if this is the right place but I just saw an old post on Reddit about future vehicles that where going to be added and some of them where like snow mobiles, forklifts and mech suits, as well as spacer tanks and space craft. And given that it was 4 years ago roughly I just wanted to ask if there's any chance on us actually getting those? Don't get me wrong I absolutely love the ones we have and I use this in almost every playthrough I do but seeing those things made me really want to play with them. Especially the spacecraft gunship and drop ship. Those in combination with the odessy DLC I think would make for an amazing mobile strike command force.
Lucas 31 Aug @ 11:19pm 
I love this mod.
My only complaint is about the pawn selection dialog (in the caravan screen).
I have a big colony (200+ pawns). And it's very hard to find anyone on the current UI. Takes a long time.
Would be awesome if this ist is sorted (or sortable) in alphabetic order.
DerChozenVun 31 Aug @ 6:14pm 
I was getting mods for non Odyssey fishing like a lunatic and then I noticed the dinghy sticking out. Solid showcase!
BoneCrusher 30 Aug @ 3:40am 
ive removed all mods besides the 3 required and it seems only the planes that require a runway have this issue where they cannot exit the home tile
BoneCrusher 30 Aug @ 3:08am 
for some reason im unable to send planes to different tiles on the world map, i looked in the mod settings and they seem to not be able to be in a caravan so i dont know if this has something to do with it.
梚婠 30 Aug @ 2:15am 
1.6 The tank is unable to fire shells. In developer mode, even when fully loaded with ammunition, it cannot fire.
Draco137955 29 Aug @ 2:04pm 
This may be a stupid question but if I go down the archonexus ending route do I give up any vehicles I've made or do that count towards the animal number?
NeverLate 28 Aug @ 10:57pm 
Is there a way to carry prisoners with helicopter? I searched solutions but none of them works