RimWorld

RimWorld

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WildSpawn - A Progression: Agriculture Preset
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Mod, 1.5, 1.6
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489.091 KB
29 Mar @ 7:29pm
5 Jul @ 4:45pm
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WildSpawn - A Progression: Agriculture Preset

Description
This mod adds wild-spawning plants from numerous mods to various biomes.

Why?

WildSpawn was designed with mods like Progression: Agriculture or SeedsPlease in mind, as a way to ensure that most starts and scenarios have access to a few fruits and vegetables, something that can be processed into a drug or alcohol, a couple of flowers, and a couple of utility crops (cloth, grain, condiments, etc). The idea is not for there to be enough wild food for you to sustain a colony, but for you to be able to find enough to make seeds, start your own farms, and engage with the other systems in your mod list without feeling held back by your inability to find the right seed bundles for sale or reward.

In addition, to fit with the spirit of "progression," Medieval Overhaul users will find their alchemy plants are now scattered across many biomes instead of all of them being available in every cool-to-temperate biome. Only one of the five herbal medicines (including healroot!) remain available in each. Medicine changes are ONLY made if MO is present; healroot is not touched unless there's something to replace it with.

Complete "coverage" will require numerous mods, but those who are missing some mods don't need to worry; there are no hard requirements here, but I didn't put in backup crops, so you won't have a full selection either.

Full details about plants added follow below. If you disagree with any of my choices, or you want to cover different biomes or use different mods to cover them, I recommend the excellent Choose Wild Plant Spawns mod to tweak everything to your liking. This mod is just an easy install-and-go preset designed with Ferny's Progression Modpack in mind.

Mods and biomes

Want to pick your start based on crops and/or want to know where you'll need to caravan to hunt down that thing you want? Check the table below!

Note: Forage crops (Berries, Agave, etc) are not listed here, but they're still present and untouched. Fruit trees added by VPE were not altered, but they're included here for reference. Sorry, you still have to get lucky to find Devilstrand!

Biome
Crops
Drug
Fruit
Etc
Flower²
Meds³
Temperate Forest
Potato, Tomato¹, Celery²
Hops
Apple¹, Bearberry¹
Wheat(Spelt)⁴, Cotton
Violet, Hyacinth
Healroot
Temperate Swamp
Rice, Corn, Peanut²
Tobacco⁵
Plum¹, Pear¹
Sugar⁴, Tea⁵
Vanilla, Plumeria
Healroot
Tropical Rainforest
Pineapple², Cassava²
Psychoid
Banana¹, Orange¹
Cocoa, Coffee⁵, Sugar⁴
Vanilla, Orchid
Healroot
Tropical Swamp
Rice, Okra²
Psychoid
Banana¹, Orange¹, Mango²
Sorghum²⁴, Sugar⁴
Jasmine, Ylang-ylang
Fly Agaric
Arid Shrubland
Pepper¹, Eggplant¹, Sweet potato²
Smokeleaf
Peach¹, Opuntia¹
Barley²⁴, Cotton
Lavender
Fleawort
Desert
Eggplant¹, Chickpea², Sweet potato²
Psychoid
Peach¹, Opuntia¹
Barley²⁴, Chemroot⁸
Lavender
Fleawort
Boreal Forest
Pumpkin¹, Cabbage³, Carrot²
Hops
Cherry¹, Griffonberry³
Oats²⁴, Canola²
Tulip, Violet
Poppy
Cold Bog
Rice, Radish², Buckwheat²
Grapes³
Plum¹, Pear¹
Oats²⁴, Herbs³
Orchid, Lily
Mindwort
Tundra
Potato, Garlic², Beet¹
Grapes³
Cherry¹, Bearberry¹
Herbs³, Mint
Tulip, Hyacinth
Mindwort
Macci, Chickpea², Pumpkin¹
Hops
Mango², Olive²
Sorghum²⁴, Flax³
Ylang-ylang, Plumeria
Gulden Healroot
Lentil³, Sunflower²
Smokeleaf
Olive², Avocado², Almond²
Wheat(Spelt)⁴, Coffee⁵, Allspice⁴
Fragrantbloom Rose
Fleawort
Onion¹, Green bean², Cabbage(Cauliflower)¹
Smokeleaf
Mulberry³, Blueberry²⁷
Tea⁵, Canola²
Hyacinth, Lily
Poppy
Bell pepper², Green bean², Brussels sprout²
Tobacco⁵
Apple³
Mulberry³, Tinctoria
Jasmine, Fragrantbloom Rose
Fly Agaric
Lettuce², Mushroom³, Pea¹
Grapes³
Mulberry³, Griffonberry³
Wheat³, Flax³
Violet, Plumeria
Fly Agaric

Key:
  1. Vanilla Plants Expanded
  2. Vanilla Plants Expanded - More Plants
  3. Medieval Overhaul
  4. Vanilla Cooking Expanded
  5. Vanilla Brewing Expanded
  6. Vanilla Brewing Expanded - Coffees and Teas
  7. Vanilla Factions Expanded - Medieval 2
  8. Vanilla Factions Expanded - Settlers

This mod is distributed under the MIT License[opensource.org].
40 Comments
rustyasahalo 23 hours ago 
I have uploaded a patch to apply the Regrowth grasslands patch to Odyssey grasslands. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3561786598
Naymaier 28 Aug @ 6:14am 
i think is not working on grassland biome
OG_PVPPY 25 Aug @ 3:29am 
Alpha biomes support?
Ruby 23 Aug @ 2:28pm 
Pulled a classic post before read. My bad. Good luck on regrowth! The error seems mostly harmless from what I can tell if regrowth simply removed it's grassland, so not a huge issue.
Hawkefire 21 Aug @ 1:54pm 
Question, would it be possible to add in the various hydro-agriculture plants to naturally spawn in different areas too? They need to grow in the water, so they'd only be able to spawn in rivers and freshwater lakes/pools
Lemniscate_Mike 14 Aug @ 3:56pm 
@Harmonea That's good, because I just spent all afternoon trying to make a patch myself with no luck.
AI failed me too. =T
Harmonea  [author] 13 Aug @ 11:43am 
@ Lemniscate_Mike That comment was for me, not for users.

I really need y'all to chill on the spam of comments about Regrowth. It literally just updated two days ago. I'm f'ing aware of the issue.
Lemniscate_Mike 12 Aug @ 5:47pm 
@daz_ian Think you could explain how please?
daz_ian 12 Aug @ 3:46pm 
I'm seeing errors when I add Regrowth 2 as well; they boil down to attempting to patch the biome RG_TemperateGrassland, which doesn't exist in the 1.6 version.

I'd recommend switching the Regrowth grassland patch to target Odyssey and its grassland instead.
Iirly 12 Aug @ 8:46am 
Dunno if its just me but in case it is not. Using this with the recently updated reworked Regrowth Core makes nearly everything spawn in the Dark Forest (Medieval Overhaul) I got the expected wild spawn items here, but i am also getting other things like cotton, tomatoes, potatoes and so many things that I should have to buy from traders. So heads up, its a bit overpowered if you're using it with Regrowth Core. This may also apply to other biomes as well, but I haven't checked.