RimWorld

RimWorld

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Vanilla Brewing Expanded
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Mod, 1.4, 1.5, 1.6
File Size
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2.437 MB
3 Aug, 2020 @ 11:17am
6 Sep @ 3:40am
38 Change Notes ( view )

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Vanilla Brewing Expanded

Description
[www.patreon.com]




14/07/2021: v1.301



Vanilla Brewing Expanded is an alcohol-oriented module in “Vanilla Cuisine Expanded” from the Vanilla Expanded team, notably Sarg Bjornson, Oskar Potocki and Chowder.

We made sure to keep the mechanics of this mod intuitive without ruining the spirit of vanilla gameplay. All elements offer unique advantages and disadvantages, enhancing the depth of the game. With 7 unique, new alcohol types, you can now tailor your colonists’ drinking habits to your liking, with each alcohol having a unique production chain, buffs, downsides and uses.

A widely requested feature - tea and coffee, has also been added, allowing you to brew an immunity boosting hot tea, or whip out hot and iced coffees that help with staying awake and provide help against hypothermia and heat stroke respectively. Cigarettes and cigars also make an appearance, very addictive but incredibly helpful in stressful situations.

A new mixology research becomes available, allowing you to create a brand new bar workbench, where your best bartenders can whip out cocktails combining various alcohols and soft drinks that also come included in the package. Each alcohol gives the cocktail a unique trait, which means you can essentially brew alcoholic potions for any situation.

Our systems are heavily moddable and support a variety of pre-existing mods. With Vanilla Factions Expanded - Settlers and Vanilla Factions Expanded - Medieval you will be able to utilise chemshine and wine in cocktail recipes, whilst Vanilla Plants Expanded allows you to create cider, a cheap, easy to make beer alternative. Finally, RimBees adds mead.

We hope you will appreciate what we have created and remember, drink responsibly!



Vanilla Brewing Expanded mechanics can be seen described below:







































There shouldn’t be any incompatibilities or issues, but in case anything pops up, report issues in the Google form.

[forms.gle]



Q: 120 days to make the best ambrandy? That’s a lot!
A: It’s worth it for the beauty it provides - it’s essentially a sculpture. Remember you can always pull it out sooner for lower quality. It’s an optional thing, please don’t complain it’s too hard to make - you can simply not use it.

Q: Ambrandy beauty isn’t working when placed on a shelf!
A: Vanilla game limitation - Shelves conceal the beauty. You can put it on the floor in a stockpile, or place it on a plinth in Vanilla Furniture Expanded - Art.

Q: How do I make Iced coffee?
A: Simply put it in the fridge. Be careful though! There is no way to reheat frozen coffee

Q: Is this mod save game compatible?
A: Yes, you can add it whenever you like. Removing it however can cause errors, so back up your save!

Q: These alcohols/effects/drinks are totally unrealistic!
A: We need to remember it is a video game, and for the sake of simplicity we decided to abandon realism in some instances. We will listen to feedback and adjust it along the way, but realism is not our primary concern - gameplay is.

Q: I want rum / sake / wine / other
A: You can find rum in both VFE Pirates and Alpha Memes. Sake is part of Alpha Crafts. Wine can be found in VFE Medieval 2.



Graphics are created by me, Oskar Potocki.

Code work created by Sarg Bjornson[www.patreon.com].

Descriptions, balancing and ideas by Chowder.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



[www.paypal.com]

Every dollar donated allows us to spend more time refining the mods and creating new content. If you’re feeling generous, even the smallest donation is always welcome!

[discord.gg]



Other modules will come with time. More information can be found on our Patreon page!



1,524 Comments
Sarg Bjornson  [author] 29 Oct @ 11:50pm 
Yeah, if the game asks for Milk, it expects Milk, not any other milk type
ExplorerRowan 29 Oct @ 7:57pm 
I noticed that the various tea and coffee recipes that require milk don't include night milk from Alpha Animals. Is that intentional?
Sarg Bjornson  [author] 28 Oct @ 12:31pm 
"Valid" lol
Zankas 28 Oct @ 12:07pm 
after reading the comments i see my suspicions were confirmed. The author is in denial about a valid unit of temperature measurement. Seeing as the game includes both options it would be nice to have some note about it. Especially since older versions did account for the unit change. Hell it would have been nice to just see the degrees Celsius included in the temperature note on the different casks.
Shattered Seraph 19 Oct @ 3:08pm 
as an american i sure wish it wasn't lol
Sarg Bjornson  [author] 19 Oct @ 3:19am 
It's easy: Fahrenheit doesn't exist
Shattered Seraph 19 Oct @ 2:57am 
likewise confusion over the celsius, fahrenheit thing.
WAR III 3 Oct @ 1:23am 
I want to give feedback on a bug, but my English is not very good. I am not sure if this is caused by my other mods because I have not found any relevant discussions in the game community.
All the brewing barrels from this mod will not be automatically filled with raw pulp. I must select the colonizer and right-click on the brewing barrel to add the raw pulp.Five Tequila raw pulp are placed in a new group, and they are also not merged into one group when use drop-pod.
Bcw81 22 Sep @ 8:05am 
Specifically I'm talking about the little tile card that pops up in the bottom left when you click on an object (as if you were going to add production to it).
Bcw81 22 Sep @ 8:00am 
Celsius versus Fahrenheit. The whiskey-still doesn't show which numbers it's using. In game settings (Default, vanilla rimworld) you can select which temperature you'd prefer to see. I have Fahrenheit set. The Whiskey still's numbers are in Celsius, but don't denote that - so I was trying get the room near freezing and wondering why it wasn't working.

(7-25 Degrees Fahrenheit is well below freezing.)

The Puu.sh link in the original message is a screenshot of what I'm talking about.