RimWorld

RimWorld

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Progression: Agriculture
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Mod, 1.5, 1.6
File Size
Posted
Updated
10.780 MB
31 Jan @ 3:06am
14 Aug @ 5:12am
42 Change Notes ( view )

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Progression: Agriculture

In 2 collections by ferny
The Progression Modpack | Ferny (1.5)
913 items
The Progression Modpack | Ferny (1.6)
543 items
Description













List of scenarios patched with seed bundles/research removals
  • Biotech - Ferny
  • Anomaly - Ferny
  • Medieval Overhaul - Ferny
  • Vanilla Races Expanded - Insectors - Ferny
  • Vanilla Factions Expanded - Settlers - Ferny
  • Vanilla Factions Expanded - Pirates - Ferny
  • Vanilla Factions Expanded - Mechanoids - Ferny
  • Vanilla Factions Expanded - Insectoids 2 - Ferny
  • Vanilla Factions Expanded - Empire - Ferny
  • Vanilla Factions Expanded - Deserters - Ferny
  • Vanilla Factions Expanded - Classical - Ferny
  • Vanilla Factions Expanded - Ancients - Ferny
  • Save Our Ship 2 - Ferny
  • Snow Crawler - Ferny
  • Roo's Satyr and Faun Xenotype Expanded - Ferny (patch disabled, feels broken)
  • Roo's Minotaur Expanded - Ferny (patch disabled, feels broken)
  • Deathpallcalypse - Ferny
  • Alpha Genes - Ferny
  • Project RimFactory Revived - Inglix
  • Ancient hydroponic farm facilities - Inglix


Moving things from mods into the new Farming category
• Medieval Overhaul - Ferny
• Vanilla Furniture Expanded - Farming - Ferny
• Vanilla Plants Expanded - More Plants - Ferny
• Vanilla Plants Expanded - Mushrooms - Ferny
• Vanilla Factions Expanded - Mechanoids - Ferny
• Plant genetics - Harmonea


List of mods patched with safe research project removals
  • Medieval Overhaul - Ferny
  • Regrowth: Core - Ferny
  • Vanilla Factions Expanded - Tribals - Ferny
  • Gulden Biome - Harmonea
  • Vanilla Plants Expanded - Succulents - Ferny
  • Alpha Biomes - Ferny

Best paired with
- Dubs Mint Menus, for plant selection menu being cleaner to use.
- WildSpawn - A Progression: Agriculture Preset, for spawning plants all over your world.
- Arthur GC's Random Vegetables at Game Start, for starting with a random selection of vegetables for seedpacking. Now built in - no separate download needed!

Compatibility
- Compatible with Growing Zones+
- Compatible with Smart Farming
- Compatible with anything in my modpack
- Should work well with most other stuff too
- Incompatible with Medieval Overhaul Patches (This mod replaces its crop patches)
- Incompatible with mods that let you grow multiple crops in the same zone. IE: Crop Rotation, Gardens

FAQ
  • Save compatible? | I don't think so
  • Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include.

Credits
- Taranchuk - C# Legend
- TGrumms - Additional C#
- Times New Roman - Art
- Harmonea - Gulden patch
- Inglix - Error fixing
- Smxrez - Seed bench graphic fix





[discord.gg]
tags just in case: seeds, farming, ferny
Popular Discussions View All (1)
5
14 Aug @ 2:53am
errors on startup
niko.k.sam
633 Comments
LetTheMossReclaimYou 29 Aug @ 1:45am 
Are there plans to allow the creation of seed/spore bundles for Psilocaps?
kittehkatbar 27 Aug @ 5:53pm 
Running only this and [LTS]Furnishings gets this error

Could not resolve cross-reference to Verse.ResearchProjectDef named TreeSowing (wanter=researchPrerequisites)
tarantio 27 Aug @ 2:42pm 
Im playing now, and if i remmember correctly i have hay from grinding Wheat .... but i also use ,just in case Wild Plants Give Hay
God Wills It 27 Aug @ 5:47am 
I am playing a medieval overhaul with this and wildspawn progression and can not seem to find hay anywhere. Anyone have a hint? Iv looked through all my mods and kind find any mention of whats been done with it.
son1C 27 Aug @ 5:32am 
Hi, I can't seem to use the Ideology bonsai pot. The pot itself crashes with this error. Would be nice if you can take a look at it
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 32B09585]
Verse.Command_SetPlantToGrow..ctor()
ProgressionAgriculture.Command_SetPlantToGrowNothingToGrow..ctor()
at ProgressionAgriculture.PlantToGrowSettableUtility_SetPlantToGrowCommand_Patch.Prefix (RimWorld.IPlantToGrowSettable settable, Verse.Command_SetPlantToGrow& __result) [0x0000e] in <e57eb667b75242e2a8cfc3c0e2a5f7ee>:0
at RimWorld.PlantToGrowSettableUtility.SetPlantToGrowCommand (RimWorld.IPlantToGrowSettable settable) [0x0000f] in <cb53cd4422904947932d33f561ad8d15>:0 [...]
tarantio 26 Aug @ 2:58am 
@Mystico I was having same issue, i bought like 10 new seeds included Tinktoria, but i cant sow them they are not visible in growing menu, then i travel from dark forest o temperate, same issue, then to dessert, same issue, i remove this mod, i have all seeds now show up in menu and CAN sow them. So for now, this mod is out form my list as it restricts a lot of seeds in all biomes,
[RTB] Sarianos 26 Aug @ 1:56am 
@ferny
Could I trouble you to elaborate on the incompatibility with Mlie's Crop Rotation mod?
Mystlico 26 Aug @ 12:16am 
hey ferny is there a way to see what seeds are allowed to grow in which biomes, im getting onion and garlic plants in my biome but when i turn them into seeds and open them i cant plant them im assuming because of biome restriction
ferny  [author] 24 Aug @ 2:44am 
@ripkord Does it not already work with the mod? What are you looking for spcifically
ripkord 22 Aug @ 10:38pm 
would love to see VV New Harvest compatibility!