RimWorld

RimWorld

1,395 ratings
Medieval Overhaul
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
122.319 MB
11 Apr, 2024 @ 2:59pm
11 Aug @ 3:26pm
101 Change Notes ( view )

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Medieval Overhaul

Description
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.







Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech, World Tech Level, or any other external mod for limiting of tech.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Popular Discussions View All (74)
2
20 hours ago
Help with texture issues around great oaks
Sacamano
513
20 hours ago
PINNED: Bug Reports
ViralReaction
1
8 Aug @ 8:17am
is there a mod version of this that does not touch the gameplay?
Aki-San
1,580 Comments
Tal'Raziid 13 hours ago 
@ViralReaction for clarity, MO has an internal WMBP patch, and doesnt need this external patch? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2823615794
UNINSTALL N00B 17 hours ago 
I cant make temperature pylons or crystals even after i research it... how come?
ViralReaction  [author] 20 hours ago 
It looks like ReGrowth removed WMBP after adding it in 1.5. I have a fix coming shortly for atleast that patching issue.
Tal'Raziid 23 hours ago 
@Rhys thank you,!
猫毛到处是啊 23 hours ago 
How to fix this:

Exception in JobDriver tick for pawn 令狐冲 driver=JobDriver_AttackMelee (toilIndex=2) driver.job=(AttackMelee (Job_4920011) A = Thing_DankPyon_RuinedSlabDoor1245819 Giver = ThinkNode_QueuedJob [workGiverDef: null])
System.NullReferenceException: Object reference not set to an instance of an object
[Ref E7C4C802] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Rhys 11 Aug @ 10:21am 
@Tal'Raziid - Use a drying rack, and one of the process options is to make straw.
Tal'Raziid 11 Aug @ 10:19am 
Which research do i need to be able to turn Hay into Straw?
QOMRADEQUEER 11 Aug @ 9:41am 
Wanted to report that the ReGrowth2 update is having an issue with MO, where if both are enabled, MO's Dark Forest no longer spawns. =<
goodget0605 11 Aug @ 8:16am 
로얄티 가구들의 텍스쳐가 투명이 되어 보이지 않는데 어떡해야할까요?
If i was to add this to a tribal playthrough, would it cause issues with the research? Like would it cause my cave dwelling furries to somehow know nuclear fusion due to stuff being unlocked apon adding mid playthrough?